With recent conversation about several players, who suggested different roll setup for VW, this made me rethink about applicable rolls in VW for DD pt.
One of the WAR suggested Regain+Chaos, although I do agree that chaos provides bigger boost than few TPs, but regain instead of save TP is big question. Assuming both buffs are both No.11, Misers has 5 times more TP return than one tick regain, that means regain needs 15 sec to catch up to Misers.
Since any WAR with double march can WS way faster than 15 sec/WS in VW, there's no way that Regain can beat misers.
However, what I was wondering is if sacrificing misers for 2nd boost dmg roll like DA or crit is worth it.
It seems with all the wings spam, and how misers can ended up very little TP(thus didn't lower your hit build, like old SAM roll debate) if number is bad, aiming for highest WS dmg may be the way to go.
Then the next question is, DA v.s attack v.s crit-hit roll.
This is obviously very job dependent, very mob dependent too.
SAM and none-Rag DRK barely benefit from crit-hit due to lack of crit-hit WS.
WAR BLU NIN MNK may benefit from crit-hit roll.
According to some parse done by Marquiss, chaos roll increased about 100 CDC avg dmg on Qilin, which isn't a lot. I kinda believe crit-hit roll+DA may have higher WS avg output, at least for CDC. This may apply to Ukko also.
Crit-hit roll may also benefit melee DPS more than chaos, at least for sword(almace).
However for job like SAM and none-rag DRK, DA Chaos may still be the way to go.
That means for optimal result, I need different DD buffs depending on the job.
That also means old roll rotation is back, roll DD A X and Y roll, DD B Y and Z roll, finally myself completely different set of DD rolls....since I don't need DA and crit-hit roll.
At least I'm glad that roll rotation is back. Rolling only 2 rolls is just boring. With newly finished winning streak augment, each roll can stay for nearly 7 min, enough to roll a bunch of different rolls for everyone.
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