I decided to figure out real gun hierarchy, I've noticed I've been just eyeballing the hierarchy back in the past, which isn't a good idea :X
Because there's nothing to compare in racc uncapped situation, so I only setup 3 different situations:
1. Attack capped situation
2. Attack uncapped situation
3. Melee TP + ranged WS situation
It's the comparison between 4 ILV 119 guns: DP, Arma, Vanir, Hgafircian +2
The augment on Hgafircian+2 is what I saw on forums: D124, WS dmg+10%, AGI+8, racc+9.
Because you can't get berserk/warcry from /SAM(even RNGs don't /SAM anymore), and too much racc/rattk sacrifice when using STP gear, I don't include STP build. Until SE put tons of STP on tons of ILV119 gears, IMO it's not worth it.
Some gears from the spreadsheet are a bit too old, I haven't update them.
All the empy/mythic does not include aftermath, to avoid the pain when calculating them, since it's not very practical to keep AM up entire time. One day when I have time maybe I'll do the aftermath version.
/ra TP and WS situation, capped rattk:
Hgafircian +2: 458 DPS. It has 8k WS but the delay and TP speed really killed the overall DPS.
Include QD dmg 1769 = 502 DPS total
Death Penalty: 468 DPS.
+QD dmg 2512 = 530 DPS total
Armageddon: 473 DPS
+QD dmg 1667= 514 DPS total
Vanir: 466 DPS
+QD dmg 1793 = 510 DPS total
/ra TP and WS situation, low attk:
Armageddon: 171 DPS total 212
Hgafircian +2: 166 DPS total 210
Death Penalty: 170 DPS total 232
Vanir: 172 DPS total 216
Melee TP situation, uncapped attack:
Vanir:552 +QD: 596
DP: 530 +QD: 592
Hgafircian +2: 571 +QD=615
Arma: 550 +QD=591
Quite surprisingly, DP does not have highest /ra DPS without aftermath. Highest /ra DPS gun on paper is Arma and maybe Vanir if rattk uncapped. However, DP can be the strongest /ra gun on paper if it can do full QD dmg every 40 sec.
In real life practice, it's near impossible to do full QD dmg on anything worthwhile with the set I used in the calculation. On AA sometimes it's barely 3 digit.
Hgafircian +2 is pretty much only good for meleeing, it falls way behind in /ra only situation even with very good augment.
The spreadsheet info also couldn't calculate the fact that every QD push the dmg ratio toward WS a bit more, due to extra TP gain after each QD. Therefore, every time the player uses QD it benefits guns with bigger WS number/higher QD dmg.