Wednesday, 20 July 2011

Haters will hate

After recent update SE implemented new No.11 bonus they've been talking about for 1 year+ XD And the result:


http://forum.square-enix.com/ffxi/threads/11256-XI-update

Community whined and bitched about how bad it is and wanted old double duration back.

Seriously I have no idea why w/e SE release new change (especally about this job) the first thing ppl do is to whined and wanted SE to change without even trying to use it, or understand how it works.


I tried a bit of new XI bonus during usual sunday JOL-->AV run, I got a No.11 on bolters while moving, so I decided to try a bit of this new feature, since killing JOL has lots of down time in between, that's plenty of time to redo rolls.

In the end I rolled 12 No.11 straight, with double 11 on me full time during the entire JOL killing process. I'd say this No.11 is way better than double duration 1 year ago. Now COR can literally keep rolling No.11 after getting first No.11, makes the roll much powerful than it used to be. And no one even bother to think of pratical use of it on SE forums.

This new feature can totally keep roll rotation on just fine. Either by redoing rolls until No.11 for next roll, or just run away from pt member and bust then redo next roll. In fact with No.11 effect on it's possible to cycle through rolls much faster.

The result is to make the process of rolling and buffing much more fun than it used to be. Rolling and buffing used to be pretty boring and not much variety, but now require a bit of thinking and planning. Are you going just stop at a lucky number and move on to next roll after rolling first No.11? Or are you gonna aim for another No.11 and spend more time to work on it? It depends on the situation, and that's what makes the game fun to play, make decisions, make choices.

Compare with double duration 1 year ago which doesn't give players freedom to make decisions(If you rolled a NO.11 on rolls you don't want, you gonna carry that roll for at least 5 min+ and unable to overwrite), this new update is superb and a very smart design. Way to go SE.

Also makes COR a bit more accessable for everyone to play, even for players with no $$ to spam bullets/cards or no time to build an empy, they can still sit and roll and still contribute to the pt quite a lot.

It reminds me when SE gave COR regain roll last year community whined and bitched as well, about how bad regain is and wanted haste etc etc, and it turned out regain roll is one of the most useful roll COR can use.

Had enough of ppl's first reaction without thinking when one update just released ;<

Anyways, Novio earring obtained during the run! I guess that made me feel a bit better and happier, LOL.

This new update + new earring made me enjoy this job a bit more and ended up using in it a lot more often recently, and it scared Zeig the hell out because it seems to be a miracle for him to see me play this job - -

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