Saturday 16 July 2011

FINAL FANTASY XI Job Adjustment Manifesto

So I guess that's the direction of each job's heading in the future.....no?

There are a lot of jobs I don't play, so my opinion can seem a bit shallow XD But opinion is opinion.

WAR:
Looks like SE wanted to make WAR a versatile DD class. When this game was out, it was designed to be half tanking class(I still remember one of the 2003 FFXI guide said WAR is more like a proector than attaker, lol), and now known as cannonglass DD with best dmg output. Making it a versatile DD class may make this job more fun and diverse to play with.

But that also means SE doesn't want WAR to be top DD anymore??

MNK:
Sounds like SE is nerfing MNKs dmg output and doesn't want it to be best DD/tanking class at all XD(MNK is not that good outside of abby for pure dmg output anyways)

WHM:
Remain as the most useful and unreplaceable mage in a pt setup it seems.
I bet pretty soonish every EGLS gonna require members to have WHM leveled.

BLM:
Nuke, more nuke, and MOAR.

RDM:
RDMs have been Q.Q a lot recently about not getting Cure V, it looks like SE want to continue to make RDM specilized in buff/debuff and forget about being the healer.(They didn't mention anything about enhancing RDM's healing ability)

This job was intended to be Jack of all trade class, then it ended up as a mage class as a healer/buff/debuff class in pt, and now it looks like SE wanted to make RDM more specilized as buff/debuff only.

I like this direction tbh, if there's another mage class that needs Cure V, it will be SCH, but I personally don't think making RDM back to old RDM to cure/buff/debuff the entire pt is good(it's just way to broken to have mage job that is such good healer AND debuffer). Just the new buff/debuff needs to make a HUGE difference to revive RDM once again.



THF:
Long time ago when I said THF was just a TH whore(or maybe feint whore) class Memchii and Nicci(probably Casey too) /rage. There are always THF defenders /rage when ppl mention TH whore. ;DDDDD

Anyways back to the topic.

THF is supposed to be enmity control DD, I think. But it's enmity control ability just suck balls. Glad that SE want to fix that part. If it's done nicely, maybe I will no longer call THF a TH whore and Feint whore class, and no more THF defenders /rage, world peace. \o/ \o/

PLD:
< SE > I don't know how to fix PLD ;(

Ok, I guess the way to make PLD back to best tanking class again is to protect other DDs so other DDs can go emo(therefore more dmg output) without dying?

DRK:
Sounds like SE want to make DRK best DD again? They didn't mention anything about buffing WAR or MNK's dmg output, but they're making DRK stronger(and easier to die too). I guess all the DRK Q.Q on the forum finally works.

BST:
I like the idea of giving BST support abilities so they fit in a pt setup more....Actually that kinda already been done, sometimes ppl want to come BST for TH in a seal farm pt if no one has THF.

BRD:
New songs for BRD....so BRD getting more and more CORish?

Also new debuff songs as well XD, so back to most useful mage job(that no one wants to play) in EG events?

RNG:
So SE tries to solve the enmity problem of RNG.....

It's actually a pretty good direction. Also that means Gandiva may ended up as best weapon for RNG even outside of abyssea, and beats relic gun/bow.

Every RNG go build a Gandiva now! =D

SAM:
WS WS WS. Nothing special.

NIN:
< SE > We don't know what to do with NIN and it's role in pt since we created this job.

Well, SE never know what to do with NIN, never. If it wasn't because of red proc and Migawari NIN won't be so popular nowaday. And besides red proc, SE still have no idea what to do with NIN.

DRG:
Doesn't seem to be that big of a change for DRG, I may be wrong though, still haven't start DRG for maat cap quest ;<.

SMN:
Ppl only care about getting 2 new summons, but SE isn't fixing the problem that ppl only need SMN when doing Arch DL/AV zerg these days.....Ok maybe some NM fight and pet burn it is convinent....but that's not necessary at all really.

Once again, SE have no idea what direction and pt role SMN is going.

BLU:
Pretty much the same as now and what I expected from BLU. Real jack of all trade class in this game, most versatile class, able to fit in any pt role. New spells....new HNM spells....nothing new.

COR:
So making COR a better buffer than it is.(But they make zero mention about it's DD ability, I guess SE feel COR's DD ability no longer need to be buffed)

Tbh I'm happy with COR's current unique role as an unique ranged magical DD/gun mage.....this game only needs one best buffer that is BRD. If COR getting better buff BRD may Q.Q kinda....

And 3 rolls..... ;( /ragequit (Empyrean BRD should rage quit too XD)

Yes, after spend my my 85% of time in FFXI trying to get best DD gear for COR, and realized that this job just frustrating to play with, I'm not happy to see SE knows nothing about the direction COR is going.

So....3 buffs, stronger rolls, SE making another BRD? Is that what they want for this job, BRD version 2.


PUP:
I know next to nothing about PUP besides they're good at kited fight, and I have no intention to lv it since it's not good SJ, nor a maat cap job, and too expensive. So I'll just leave it blank.

DNC:
DNC is supposed to be team player and support DD that supports pt member already ;(

Abilities that benefits entire pt(besides haste samba), < Yes please >

SCH:
Give SCH Cure V and haste plz.

Give SCH Cure V and haste plz.

Give SCH Cure V and haste plz!!!!!!!!!!!!!!!

No, SCH will never replace RDM(which is a debuffer no?) and WHM(WHM is unbeatable with new abilities), you won't break the game balance with Cure V and haste.

2 comments:

  1. SCH will get haste from RDM sub, no? Or you plan to sub...?

    ReplyDelete
  2. Kinda lame to depend on the SJ to get haste.....what if you're doing Salvage or dreamworld dyna where no SJ access?

    Also having haste on main job means you can SJ something else and still has haste if the situation needs other SJ.....for example /BLM for stun and such.

    I don't see why not give the main job a spell that every job has access to from /WHM, makes the main job way more versatile and useful IMO.

    When SE made SCH, it's supposed to be a mage job that's specialized in white and black magic, but doesn't have access to most basic and useful support spell, it needs to be fixed. SE already added SS, but why not haste?

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