So result of 10th Vanadiel was out, and this year has pretty interesting result.
Main Job Distribution (Level 2-90):
So finally COR is no longer the least played job YAY! It's now No.19, and beats PUP, LOL.
I was kinda surprised to see BLU being No.17 though, but this is data since 2009 so....
Relic weapons:
Apoc still the most popular relic, no surprise.
Mythic weapons:
Only 12 DP accross all servers. Which is not bad, but not too great either.
SE clearly stated that they're going to make mythic easier to obtain again. Makes me wonder if it's worth it to rush on mythic building now. (I've been rushing a lot of Mythic progress recently)
Empyrean weapons:
I was very surprised that there are only 76 lv 90 Armageddon accross all servers o.o, which is lower than all other none-mage lv 90 empyrean weapons(only beats lv 90 staff and club). Even lv 90 empyrean harp has higher numbers. Which is fairly interesting considering empyrean gun is the easiest path. I have no idea why most armageddon owners stopped at lv 85 and won't go for lv 90. I guess that's because lv 90 has limited dmg increase since gun has BS long delay and magical WS not affected by base dmg, making lv 90 less worth the effort. Another reason is probably because ppl don't play cor nowadays....
I'm probably the only NA player I know on this server ever bother with lv 90 gun. I've only seen lv 90 gun on other player on this server once, which is on a JP(for some unknown reason, JPs seems to love Armageddon more than NA/EUs)
Top 100 Monsters that Have KO’d Players:
I can't stop laughing irl when I see Sand sweepers in Abby altepa being No.2 on the list.....this popular EXP mob kills more players than other big bad evil NMs such as Azdaja, Dragua, everything LOL.
GOGO SAND SWEEPERS GOGO!
Linkshells:
Ragnarok server got top 3 for "Combined Wealth of All Linkshell Members" and "Number of GM called made".....Rich ass server is rich ass server....wait, I wonder what LS are those ._.
Closing:
SE said they're going to make a lot of changes in this game.....so time to take a break and focus on new school life? =D
Tuesday, 28 June 2011
Sunday, 26 June 2011
Virtuous Saint
After one month of failing, finally AV clear with Stealthkiller's LS!
Virtuous Saint title obtained!
This is our "win or bust" last attempt on AV zerg. If fail again, no more AV. So I guess that somehow made everyone determined to get clear.
After kill Bellona's ring(alone with some other stuff) dropped, Stealth wanted to give me Bellonas for free, but I already have Q.Q
Q.Q Now I kinda regret spending 3.5M on it one month ago Q.Q
Q___Q
Anyways, hardest NM title in this game gotgotgotgotgot!
Virtuous Saint title obtained!
This is our "win or bust" last attempt on AV zerg. If fail again, no more AV. So I guess that somehow made everyone determined to get clear.
After kill Bellona's ring(alone with some other stuff) dropped, Stealth wanted to give me Bellonas for free, but I already have Q.Q
Q.Q Now I kinda regret spending 3.5M on it one month ago Q.Q
Q___Q
Anyways, hardest NM title in this game gotgotgotgotgot!
9 Months
After 9 months of release, what has FFXIV become now?
I'll just write a quick review for those who are interested in knowing more about FFXIV, from someone who bought collector's edition on first day of release, been playing since launch on and off, and still haven't ding R50.
Yes, at this point, I have to admit FFXIV is no fun to play, therefore I don't spend a lot of time on it, not as much as FFXI. Although I also have to admit that FFXIV has some extremely innovative idea, but none of them makes the game fun(which is always the most important aspect of any game) to play, sadly.
Note that FFXIV is going to have an update tomorrow, so SE may fix some of the problem tomorrow XD But I doubt the game may change with just one update.
Basically, I really like the causal approach of FFXIV. It benefits those who plays 2~3 days a week and 2~3 hours a day, but punishes those who play everyday for 8 hours. If you play a lot, you will find your class fatigue(that means you level slower) and run out of anima and leve very quickly, make it harder to travel anywhere and no leve to do. However, since I don't play a lot of FFXIV, I'm often sitting with full anima+leve. Those who plays MMORPG like a second job often complain a lot about this, but I don't see what's so bad about only playing the game for few hours a week and still able to catch up quickly. Also, gatherer and crafters are consider jobs, and you can level up by just doing crafts. So if you're kind of player that only want to spend 30 min to play a day and only craft, yes you can do that.
Another concept I like in FFXIV is the freedom. You can use the ability of other class if you have that class leveled. So you can be a lv 10 Lancer casting CureII from lv 20 Conjurer if you have it leveled. You can also equip anything armor on any job at any level, so you can basically dress up however you like, with wide variety of choice for different color. Although armors still has optimal rank and job. But wearing R50 heavy armor on a R1 mage job is pretty cool, I've never really thought about a MMORPG can be played like a social game, and you dress up your avatar the way you like.(Yes, I still hate how every lv90 NIN looks the same in FFXI)
The graphic of this game is top notch, and all the character animations are very nicely done and full of details, makes almost every western MMORPGs look terrible.
IMO, SE is trying to create an MMORPG that is not really MMORPG, instead of playing a MMORPG you kill giant bosses, clear epic dungeons, and obtain epic loot, SE wanted to create a virtual world for players to live in a causal way and play however you like, to interact with other people, with some old MMORPG element such as EXP grind.
Sadly because of it's half baked MMORPG element in it, it ended up as a failure. This game is basically, no fun to play at all.
For example, I don't mind crafting being an important element of the game and one main class. What bothered me the most is that crafting is incredibly boring to do in FFXIV, much worse than FFXI. It takes much longer, but you just sit there spamming buttons. I doubt anyone really craft their way to physical lv 50 - -
The concept of leve quest and behest is pretty cool from a FFXI player's perspective of veiw, you can log on for 30 min, do one quick leve and behest, and log off. You can make progress with 30 min of play time, unlike old FFXI that you have to spend hours to organize an EXP pt to level up. However, leve quest and behest is really just glorified GoV and FoV. You kill x amount of mobs, you get reward. If you want to do GoV/FoV, you can just play FFXI. Not to mention at higher lv you need to get a pt going in FFXIV as well if you want to be efficient. I'm having hard time lving my class after R26 due to the fact that I don't have the patience/time to wait or organize a pt most of the time.
In the end, FFXIV is really nothing but EXP grind. And you can do this in many MMORPG, including FFXI.
Some of the concept in battle system has good idea, but they just don't work very well, that's why the whole battle system ended up as a button mash fest.
I feel like SE has no idea what to do about this game. They wanted to create something different from main stream MMORPGs, but player base doesn't accept it because they want an old MMORPG that's FFXI-2. SE put some of the old FFXI element in it, but it's all half baked. SE wants to attract more causal players, but they didn't do it right, and even real causal players won't find FFXIV fun to play with.
Why this game fail, because SE did not have clear vision of what game they're gonna make, and didn't put the "fun" factor in this game when creating it.
So what's SE gonna do now?
I think they're going to make FFXIV more FFXI like, by implementing instance and dungeons and such. They already said they're going to redo the job system. So in the end this game may really become FFXI-2.
Will this save FFXIV?
To be honest, I doubt it. Ok you make FFXIV into another FFXI, epic dungeon, epic loot, gears takes 5000 hours to obtain, yay. But what's the point to play this particular MMORPG when there are one million other MMORPG on the market that's also all about epic loot?
On the other hand FFXI has become more causal than ever. You no longer have to spend hours to organize an EXP pt, you can do FoV/GoV nowadays if you only have 30 min of play time. Yesterday I was in a GoV pt leveling SAM, with an alliance. GoV alliance can totally be done with any setup, and you can join or leave any time you want. And you can level way faster in FFXI than in FFXIV.
At endgame level you can do abyssea, grind +1/+2/empyrean weapons really fast. The gap between average player base and elite player base are smaller now. I think currently FFXI is just right.
So what's the point to make FFXIV into another FFXI-2? Since FFXI nowadays is causal enough?
When SE made FFXIV, they said they want the players to play both games. But there's no way I'll have enough time to play FFXI and FFXI-2. I personally don't think FFXIV can be saved. But that's mostly because the MMORPG market is already very small, and won't have enough room for another old school MMORPG. Keep FFXIV as it is, it won't attract any hardcore MMORPG players, nor causal players(real causal players don't play EXP grind games). Make it FFXI-2, we can just go play FFXI/WoW/Rift.
And now SE said they're going to make another MMORPG, wtf - -
Well, SE actually made good MMORPG before. I used to love Fantasy Earth Zero very much. It's my first MMORPG, not as time consuming WoW or FFXI and much smaller in terms of scale, but it's really fun to play with, with plenty of new concept and they worked really well. It's not a time sink, and don't need to be played 8 hours a day(in fact if you play 8 hours a day you'd get bored too). But it's certainly causal player friendly. Most important of all, it's fun. If FFXIV can be at least half as fun as FEZ, then it'd be a good game. Too bad it's just too similar to FFXI, but less fun to play with. And even though I rate FEZ a "good" MMO, it's still not that successful.
If SE want to save FFXIV or make another good MMORPG, they need to toss the concept of FFXI completely. And focus on the "fun" concept of a game first. FFXIV, currently is far from being fixed.
I'll just write a quick review for those who are interested in knowing more about FFXIV, from someone who bought collector's edition on first day of release, been playing since launch on and off, and still haven't ding R50.
Yes, at this point, I have to admit FFXIV is no fun to play, therefore I don't spend a lot of time on it, not as much as FFXI. Although I also have to admit that FFXIV has some extremely innovative idea, but none of them makes the game fun(which is always the most important aspect of any game) to play, sadly.
Note that FFXIV is going to have an update tomorrow, so SE may fix some of the problem tomorrow XD But I doubt the game may change with just one update.
Basically, I really like the causal approach of FFXIV. It benefits those who plays 2~3 days a week and 2~3 hours a day, but punishes those who play everyday for 8 hours. If you play a lot, you will find your class fatigue(that means you level slower) and run out of anima and leve very quickly, make it harder to travel anywhere and no leve to do. However, since I don't play a lot of FFXIV, I'm often sitting with full anima+leve. Those who plays MMORPG like a second job often complain a lot about this, but I don't see what's so bad about only playing the game for few hours a week and still able to catch up quickly. Also, gatherer and crafters are consider jobs, and you can level up by just doing crafts. So if you're kind of player that only want to spend 30 min to play a day and only craft, yes you can do that.
Another concept I like in FFXIV is the freedom. You can use the ability of other class if you have that class leveled. So you can be a lv 10 Lancer casting CureII from lv 20 Conjurer if you have it leveled. You can also equip anything armor on any job at any level, so you can basically dress up however you like, with wide variety of choice for different color. Although armors still has optimal rank and job. But wearing R50 heavy armor on a R1 mage job is pretty cool, I've never really thought about a MMORPG can be played like a social game, and you dress up your avatar the way you like.(Yes, I still hate how every lv90 NIN looks the same in FFXI)
The graphic of this game is top notch, and all the character animations are very nicely done and full of details, makes almost every western MMORPGs look terrible.
IMO, SE is trying to create an MMORPG that is not really MMORPG, instead of playing a MMORPG you kill giant bosses, clear epic dungeons, and obtain epic loot, SE wanted to create a virtual world for players to live in a causal way and play however you like, to interact with other people, with some old MMORPG element such as EXP grind.
Sadly because of it's half baked MMORPG element in it, it ended up as a failure. This game is basically, no fun to play at all.
For example, I don't mind crafting being an important element of the game and one main class. What bothered me the most is that crafting is incredibly boring to do in FFXIV, much worse than FFXI. It takes much longer, but you just sit there spamming buttons. I doubt anyone really craft their way to physical lv 50 - -
The concept of leve quest and behest is pretty cool from a FFXI player's perspective of veiw, you can log on for 30 min, do one quick leve and behest, and log off. You can make progress with 30 min of play time, unlike old FFXI that you have to spend hours to organize an EXP pt to level up. However, leve quest and behest is really just glorified GoV and FoV. You kill x amount of mobs, you get reward. If you want to do GoV/FoV, you can just play FFXI. Not to mention at higher lv you need to get a pt going in FFXIV as well if you want to be efficient. I'm having hard time lving my class after R26 due to the fact that I don't have the patience/time to wait or organize a pt most of the time.
In the end, FFXIV is really nothing but EXP grind. And you can do this in many MMORPG, including FFXI.
Some of the concept in battle system has good idea, but they just don't work very well, that's why the whole battle system ended up as a button mash fest.
I feel like SE has no idea what to do about this game. They wanted to create something different from main stream MMORPGs, but player base doesn't accept it because they want an old MMORPG that's FFXI-2. SE put some of the old FFXI element in it, but it's all half baked. SE wants to attract more causal players, but they didn't do it right, and even real causal players won't find FFXIV fun to play with.
Why this game fail, because SE did not have clear vision of what game they're gonna make, and didn't put the "fun" factor in this game when creating it.
So what's SE gonna do now?
I think they're going to make FFXIV more FFXI like, by implementing instance and dungeons and such. They already said they're going to redo the job system. So in the end this game may really become FFXI-2.
Will this save FFXIV?
To be honest, I doubt it. Ok you make FFXIV into another FFXI, epic dungeon, epic loot, gears takes 5000 hours to obtain, yay. But what's the point to play this particular MMORPG when there are one million other MMORPG on the market that's also all about epic loot?
On the other hand FFXI has become more causal than ever. You no longer have to spend hours to organize an EXP pt, you can do FoV/GoV nowadays if you only have 30 min of play time. Yesterday I was in a GoV pt leveling SAM, with an alliance. GoV alliance can totally be done with any setup, and you can join or leave any time you want. And you can level way faster in FFXI than in FFXIV.
At endgame level you can do abyssea, grind +1/+2/empyrean weapons really fast. The gap between average player base and elite player base are smaller now. I think currently FFXI is just right.
So what's the point to make FFXIV into another FFXI-2? Since FFXI nowadays is causal enough?
When SE made FFXIV, they said they want the players to play both games. But there's no way I'll have enough time to play FFXI and FFXI-2. I personally don't think FFXIV can be saved. But that's mostly because the MMORPG market is already very small, and won't have enough room for another old school MMORPG. Keep FFXIV as it is, it won't attract any hardcore MMORPG players, nor causal players(real causal players don't play EXP grind games). Make it FFXI-2, we can just go play FFXI/WoW/Rift.
And now SE said they're going to make another MMORPG, wtf - -
Well, SE actually made good MMORPG before. I used to love Fantasy Earth Zero very much. It's my first MMORPG, not as time consuming WoW or FFXI and much smaller in terms of scale, but it's really fun to play with, with plenty of new concept and they worked really well. It's not a time sink, and don't need to be played 8 hours a day(in fact if you play 8 hours a day you'd get bored too). But it's certainly causal player friendly. Most important of all, it's fun. If FFXIV can be at least half as fun as FEZ, then it'd be a good game. Too bad it's just too similar to FFXI, but less fun to play with. And even though I rate FEZ a "good" MMO, it's still not that successful.
If SE want to save FFXIV or make another good MMORPG, they need to toss the concept of FFXI completely. And focus on the "fun" concept of a game first. FFXIV, currently is far from being fixed.
Friday, 24 June 2011
Lv 55 Colibri pt
Made a lv 55 colibri pt (SAM SAM SAM SMN WHM PUP)for my lv 65 SAM, mostly just to skill up.
I haven't done any lv 55 colibri pt for 1.5 years. Last lv 55+ job I leveled pre-abyssea is COR, after I got it to 75 I never lv any job 37+ until recently.
After getting spoiled in abby leech pt, I'm not really used to such bad EXP/hr...I mean, for a pt with no COR nor RDM, this pt is not bad at all, much better than average pt with PLD tank. We were getting chain4~5, which isn't that common at lv 55(usually need lv 57+ to kill fast enough), each kill gives 400~700 EXP per kill without EXP band nor EXP roll(with band+roll probably 1.5k per kill XD)
Just that abyssea pt still has better EXP/hr.
I have to comment that SAM is awesome for colibri pt DD, and RNG not as good. RNG gets way too much hate in colibri pt, making the bird go out of the range for other melee jobs, plus mages need to spend more MP to heal the RNG. While SAM has the defensive ability to keep themselves alive, 3 DD taking turn tanking is way better than PLD tank+RNG DD in terms of EXP/hr. I wish I know this 2 years ago when I lv BLU and made colibri pt every night ;(, I used to look for PLD and RNG when I made colibri pt, such a noob I was ;)
I'm enjoying playing SAM so far, another reason why I made a pt instead of leeching, so I actually get to play it. I like the concept of spamming WS, and switching between offensive and defensive mode. Well, NIN and WAR can do the same, but it works differently. Thats why I /SAM on COR a lot recently, being able to spam a huge amount of WS in very short time is fun in Abyssea with WF, plus COR/SAM can full time seigan without sacrificing any dmg.
Anyways, after 1hr of pt, SAM lv 66. Have access to Maat fight now, but I'd rather get it to 75 so I can play it in lv 75 content too.
Been thinking about which Maat job after SAM, most likely THF so I can be TH whore when necessary. I kinda want to play BRD, but just found out ballad scroll now 450k+ - -
I sold my scroll 1 year ago for 90k, because I swear I will never lv BRD and don't need the scroll. Now I guess that's my punishment for breaking my promise - -
Maybe time to make mules and spam the ballad quest for making $$ ;;
I haven't done any lv 55 colibri pt for 1.5 years. Last lv 55+ job I leveled pre-abyssea is COR, after I got it to 75 I never lv any job 37+ until recently.
After getting spoiled in abby leech pt, I'm not really used to such bad EXP/hr...I mean, for a pt with no COR nor RDM, this pt is not bad at all, much better than average pt with PLD tank. We were getting chain4~5, which isn't that common at lv 55(usually need lv 57+ to kill fast enough), each kill gives 400~700 EXP per kill without EXP band nor EXP roll(with band+roll probably 1.5k per kill XD)
Just that abyssea pt still has better EXP/hr.
I have to comment that SAM is awesome for colibri pt DD, and RNG not as good. RNG gets way too much hate in colibri pt, making the bird go out of the range for other melee jobs, plus mages need to spend more MP to heal the RNG. While SAM has the defensive ability to keep themselves alive, 3 DD taking turn tanking is way better than PLD tank+RNG DD in terms of EXP/hr. I wish I know this 2 years ago when I lv BLU and made colibri pt every night ;(, I used to look for PLD and RNG when I made colibri pt, such a noob I was ;)
I'm enjoying playing SAM so far, another reason why I made a pt instead of leeching, so I actually get to play it. I like the concept of spamming WS, and switching between offensive and defensive mode. Well, NIN and WAR can do the same, but it works differently. Thats why I /SAM on COR a lot recently, being able to spam a huge amount of WS in very short time is fun in Abyssea with WF, plus COR/SAM can full time seigan without sacrificing any dmg.
Anyways, after 1hr of pt, SAM lv 66. Have access to Maat fight now, but I'd rather get it to 75 so I can play it in lv 75 content too.
Been thinking about which Maat job after SAM, most likely THF so I can be TH whore when necessary. I kinda want to play BRD, but just found out ballad scroll now 450k+ - -
I sold my scroll 1 year ago for 90k, because I swear I will never lv BRD and don't need the scroll. Now I guess that's my punishment for breaking my promise - -
Maybe time to make mules and spam the ballad quest for making $$ ;;
Thursday, 23 June 2011
Die-namis at lv 90
Did 2 dyna-xarc run after dynamis update.
First time I did with TE, on COR/RDM, with an alliance of 2 pt.
TE is a pimp LS with almost every member has empyrean weapon(s).
The entire run is just deathga + aggroga. I probably died the most(don't know why I died so fast after doing only 1 WS ;;)
(But TH4 hand dropped into my inventory cuz no one want....I guess that's yay?)
Second time I did with Ager's gang, with only 1 pt, on my 75 RDM/WHM.
Ager's gang is a pimp gang with everyone full +2 5/5, and Ager is an Ochain PLD that can tank anything and solo sky gods+kirin and won't die, and tank 2 Bennu at once easily in abyssea altepa. He also claimed he never need evoker's roll on PLD cuz he never have MP problem)
Again, deathga+aggroga..... plus pimp PLD run out of MP and died as well.
(But RDM pimp hat dropped and I won lot, plus BLM hat dropped into my inv, so yay? =D)
I guess even at lv 90, die-namis still die-namis, no matter how many +2s or empyrean you have, you can't survive after aggroing 5 demons even with a godly Ochain.
Die-namis xarc at lv 90, shows that gears doesn't mean shit if not being careful enough.
First time I did with TE, on COR/RDM, with an alliance of 2 pt.
TE is a pimp LS with almost every member has empyrean weapon(s).
The entire run is just deathga + aggroga. I probably died the most(don't know why I died so fast after doing only 1 WS ;;)
(But TH4 hand dropped into my inventory cuz no one want....I guess that's yay?)
Second time I did with Ager's gang, with only 1 pt, on my 75 RDM/WHM.
Ager's gang is a pimp gang with everyone full +2 5/5, and Ager is an Ochain PLD that can tank anything and solo sky gods+kirin and won't die, and tank 2 Bennu at once easily in abyssea altepa. He also claimed he never need evoker's roll on PLD cuz he never have MP problem)
Again, deathga+aggroga..... plus pimp PLD run out of MP and died as well.
(But RDM pimp hat dropped and I won lot, plus BLM hat dropped into my inv, so yay? =D)
I guess even at lv 90, die-namis still die-namis, no matter how many +2s or empyrean you have, you can't survive after aggroing 5 demons even with a godly Ochain.
Die-namis xarc at lv 90, shows that gears doesn't mean shit if not being careful enough.
I deserve it
The average price of alex is going up by 1~2k every week. I just realized I'm not the only one jacking up the price.....everyone is..
My fault, I deserve it. Now I really need to pay 300M for DP. Good job :(
My fault, I deserve it. Now I really need to pay 300M for DP. Good job :(
Tuesday, 21 June 2011
How Abyssea changed fundemental concept of FFXI
In my LS Cynosure, someone is asking what job he should level first. He said he wanted to work on empyrean GS for his DRK multiple times, so I actually want to suggest him to lv NIN, then lv another WHM mule, so he an dual box his Cala all the way to lv 90.
Then somehow I feel kind of sad, to even think that way.
No doubt, lv a NIN or MNK to 90, then lv a WHM mule, is one single fastest way to progress in Abyssea, to get empyrean weapon/+2s done really fast. You no longer have to wait in LS for one million years to start your empyrean weapon, or spend more time to gather helpers+help the helpers back. That's how one of my friend got 3 set of +2s and Kannagi 90(kannagi 90 is much harder than other empyrean btw) done 3 times faster than average players. When most Abyssea LS still getting people +2s, he was already swimming in 3 sets of 5/5 +2 empyrean armor. He even has atma of savior, the way he do things is just extreamly efficent.
Then pretty soon, he told me he get very bored of Abyssea, cuz he already accomplish everything he wanted to.
I can't help but starting thinking how sad it is, that the most efficent way to grind gear in Abyssea is now dual box, with specific jobs.
You no longer do stuff with other player, or interact with other player, if you want to be efficent. Or try different pt setup with different strategy to beat the NM.
And the cost of being efficent? Ppl got bored after everything accomplished.
Is that how playing MMO like FFXI is about? Grind gears 3 times faster than everyone else, but not with other player, but with your mules. And after everything is done, there isnt anything else to be done.
Efficency has always been important in FFXI. In EXP pt, bad EXP/hr=bad pt. If your event LS takes too long to get people gears, then they're not happy. In the end everyone all want to do things faster and more efficent.
I value efficency in FFXI, that's why I came up with such suggestion for someone wanting to do Cala. Sad days for a MMORPG like FFXI, which used to value friendship and companion more than dualbox and grind every gear solo.
Then somehow I feel kind of sad, to even think that way.
No doubt, lv a NIN or MNK to 90, then lv a WHM mule, is one single fastest way to progress in Abyssea, to get empyrean weapon/+2s done really fast. You no longer have to wait in LS for one million years to start your empyrean weapon, or spend more time to gather helpers+help the helpers back. That's how one of my friend got 3 set of +2s and Kannagi 90(kannagi 90 is much harder than other empyrean btw) done 3 times faster than average players. When most Abyssea LS still getting people +2s, he was already swimming in 3 sets of 5/5 +2 empyrean armor. He even has atma of savior, the way he do things is just extreamly efficent.
Then pretty soon, he told me he get very bored of Abyssea, cuz he already accomplish everything he wanted to.
I can't help but starting thinking how sad it is, that the most efficent way to grind gear in Abyssea is now dual box, with specific jobs.
You no longer do stuff with other player, or interact with other player, if you want to be efficent. Or try different pt setup with different strategy to beat the NM.
And the cost of being efficent? Ppl got bored after everything accomplished.
Is that how playing MMO like FFXI is about? Grind gears 3 times faster than everyone else, but not with other player, but with your mules. And after everything is done, there isnt anything else to be done.
Efficency has always been important in FFXI. In EXP pt, bad EXP/hr=bad pt. If your event LS takes too long to get people gears, then they're not happy. In the end everyone all want to do things faster and more efficent.
I value efficency in FFXI, that's why I came up with such suggestion for someone wanting to do Cala. Sad days for a MMORPG like FFXI, which used to value friendship and companion more than dualbox and grind every gear solo.
Monday, 20 June 2011
Playing with new jobs.....
So I decide to start playing with my 75 RDM in some of the easier 75 game content, mostly just to get some skill ups for Maat fight, and practice playing with it too.
I guess I'm too used to play with 90 BLU with more refresh gear and lower MP cost for spells,after a few nukes(I have to nuke to skill up elemental magic) and Cure IV, I start to encounter.....MP PROBLEM D;
Also, since I'm very used to BLU, I still need to get used to playing RDM which is very different from BLU in many ways(despite both jobs are versatile mages)
First of all, if I aggro a mob casting a spell or bad TP move, on BLU I automtically cast head butt to stun it, on COR I pop a light shot to interrupt it, on RDM there's very little I can do ;( (Unless I can cast sleep faster than the mob)
Second, without /BLM(Which is something I still need to work on for my RDM), can't sleep a group of mobs unlike BLU ;((
Other wise, just need to pratice haste circle and do proper debuff when needed. Pretty soon I realized doing nuke and deal dmg is just a waste of MP unless in certain situation......NOW HOW DO I SKILL UP ELEMENTAL MAGIC D;
Anyways, still a shit tones of stuff to work on RDM:
1.Buy spells.....Thanks to Grom who sponsored some spells such as pro/shell IV already ;D
2.Skill up.....Capping skill on RDM is truely a pain compare with combat skills.....Conn flamed my RDM for being abby leeched, but I swear most level synced RDM probably wont' have capped magic skills by the time they ding 75 anyways....I still remember Miz spend days in tree to skill up on RDM for Maat fight. Despite my skill gimp, I was still surprised that I still managed to land a couple of sleep ^^;
3.Get SJ up.......BLM and DRK mostly, I need to lv both jobs for Maat fight in the future anyways.
4.Get macros right....takes ages to cast a spell and use proper staff atm.
But so far I'd say I enjoy the job quite a lot. I always like versatile jobs, BLU being versatile melee DD job, COR being hybrid of buff/ranged DD/magical DD job, now it's RDM being versatile mage job. Playing with a real mage job(job with mage role in pt, to be precise) is a nice change too.
I wanted to pt with real RDM mains and see how they play and do things, sadly most of the RDM mains I know no longer or rarely play RDM nowadays. Some LS RDM such as Zeno are mostly on BLU or WHM nowadays ;( I need to get Sylvester back ;; I used to know one Taru RDM, who gave me very strong impression when I did salvage with him/her back at 75. Probably one of the most skilled and well geared RDM I know back at 75(I pt with quite a lot of RDMs when it was still a bandwagon job). He/she seems to always do the right move that benefits the entire pt the most, with very quick reaction. Sadly after Abyssea bandwagon he/she ended up playing NIN mostly.
I guess that's the kind of RDM I want to be.
Keep ppl alive/hasted/refreshed full time, and used right debuff on the right time...maybe Dia when mobs need to be killed ASAP, Bio when surviability is an issue, bind/gravity when things got ugly and NM going after back line jobs, melee and help doing dmg when TP feed and MP not a problem(I really hate to see RDM meleeing when they're not supposed to, or not meleeing when it's better to), chain spell nuke when needed(such as boss at 3% and almost time out or wipe)....ah, Nyzul and Salvage at 75 is a pretty good place to test RDMs skill and knowledge of the job, compare with Abyssea these days where situations are not as complicated.
Bah, still a lot to learn and practice if I want to play as good as that taru rdm.
As for my SAM....I'm having harder time to get my lv 61 SAM into abyssea leech pt unless I make one or someone I know is running one. So now I just do some GoV on my free time for EXP slowly on SAM/DNC with soboro(Can't say anymore good thing about Soboro, this GK is too good for solo), I need to skill up GK anyways. SAM is more straight forward than RDM, so much easier to learn.
I guess I'm too used to play with 90 BLU with more refresh gear and lower MP cost for spells,after a few nukes(I have to nuke to skill up elemental magic) and Cure IV, I start to encounter.....MP PROBLEM D;
Also, since I'm very used to BLU, I still need to get used to playing RDM which is very different from BLU in many ways(despite both jobs are versatile mages)
First of all, if I aggro a mob casting a spell or bad TP move, on BLU I automtically cast head butt to stun it, on COR I pop a light shot to interrupt it, on RDM there's very little I can do ;( (Unless I can cast sleep faster than the mob)
Second, without /BLM(Which is something I still need to work on for my RDM), can't sleep a group of mobs unlike BLU ;((
Other wise, just need to pratice haste circle and do proper debuff when needed. Pretty soon I realized doing nuke and deal dmg is just a waste of MP unless in certain situation......NOW HOW DO I SKILL UP ELEMENTAL MAGIC D;
Anyways, still a shit tones of stuff to work on RDM:
1.Buy spells.....Thanks to Grom who sponsored some spells such as pro/shell IV already ;D
2.Skill up.....Capping skill on RDM is truely a pain compare with combat skills.....Conn flamed my RDM for being abby leeched, but I swear most level synced RDM probably wont' have capped magic skills by the time they ding 75 anyways....I still remember Miz spend days in tree to skill up on RDM for Maat fight. Despite my skill gimp, I was still surprised that I still managed to land a couple of sleep ^^;
3.Get SJ up.......BLM and DRK mostly, I need to lv both jobs for Maat fight in the future anyways.
4.Get macros right....takes ages to cast a spell and use proper staff atm.
But so far I'd say I enjoy the job quite a lot. I always like versatile jobs, BLU being versatile melee DD job, COR being hybrid of buff/ranged DD/magical DD job, now it's RDM being versatile mage job. Playing with a real mage job(job with mage role in pt, to be precise) is a nice change too.
I wanted to pt with real RDM mains and see how they play and do things, sadly most of the RDM mains I know no longer or rarely play RDM nowadays. Some LS RDM such as Zeno are mostly on BLU or WHM nowadays ;( I need to get Sylvester back ;; I used to know one Taru RDM, who gave me very strong impression when I did salvage with him/her back at 75. Probably one of the most skilled and well geared RDM I know back at 75(I pt with quite a lot of RDMs when it was still a bandwagon job). He/she seems to always do the right move that benefits the entire pt the most, with very quick reaction. Sadly after Abyssea bandwagon he/she ended up playing NIN mostly.
I guess that's the kind of RDM I want to be.
Keep ppl alive/hasted/refreshed full time, and used right debuff on the right time...maybe Dia when mobs need to be killed ASAP, Bio when surviability is an issue, bind/gravity when things got ugly and NM going after back line jobs, melee and help doing dmg when TP feed and MP not a problem(I really hate to see RDM meleeing when they're not supposed to, or not meleeing when it's better to), chain spell nuke when needed(such as boss at 3% and almost time out or wipe)....ah, Nyzul and Salvage at 75 is a pretty good place to test RDMs skill and knowledge of the job, compare with Abyssea these days where situations are not as complicated.
Bah, still a lot to learn and practice if I want to play as good as that taru rdm.
As for my SAM....I'm having harder time to get my lv 61 SAM into abyssea leech pt unless I make one or someone I know is running one. So now I just do some GoV on my free time for EXP slowly on SAM/DNC with soboro(Can't say anymore good thing about Soboro, this GK is too good for solo), I need to skill up GK anyways. SAM is more straight forward than RDM, so much easier to learn.
Saturday, 18 June 2011
Sky augments
So thanks to BEBE, I unlocked synergy and did some augment on my sky gears.
BEBE HQ3 my abj on first try, and got 12 tatters with just one abj, that's 700k worth of tatters XD
Then after 11 try, finally, w hands with marksmanship and snapshot augment!
I listened to Ager's suggestion, and saved last tatter for w legs, and got HQ3 on first try.
To be honest, although Ager said he really wanted this augment, I dont see this augment being really practical XD, Homam pants already has fast cast, and there are better MDT- gears on legs slot XD.
Now I'm happy with my new augment, once again I'm done with sky XD.
BEBE HQ3 my abj on first try, and got 12 tatters with just one abj, that's 700k worth of tatters XD
Then after 11 try, finally, w hands with marksmanship and snapshot augment!
I listened to Ager's suggestion, and saved last tatter for w legs, and got HQ3 on first try.
To be honest, although Ager said he really wanted this augment, I dont see this augment being really practical XD, Homam pants already has fast cast, and there are better MDT- gears on legs slot XD.
Now I'm happy with my new augment, once again I'm done with sky XD.
Saturday, 11 June 2011
Ding 75
As I'm running out of stuff to do in Abby and story missions, I decided to leech Maat cap jobs to 75 just for lulz.
At first I was just leeching WHM to 75 mostly for curor and to have the job for duoing Abyssea NMs. Pretty soon I realized I do not like to play WHM at all, and I no longer need a WHM job for abyssea since I got most of the gears I want and all AF3+2 in Abyssea(besides a few gears in scars/visions zone which doesn't need WHM at all) But I don't want to just spend the time to lv the job to 75 for nothing. So I decided I may as well just leech all maat cap jobs to 75 so at least I can get maat cap out of it(And Cruors too =D) , or maybe just to play with those jobs for a bit in lv 75 content with cheap AH gears so I get a feeling of how to play those jobs.
Anyways, after 1.5 years of getting my second job COR to 75, finally I got a third job 75+.
WHM 75!
So after WHM done I played with it for a bit in Dyna-xarc, then decided it's not the job for me so I sealed it for now until I decide to farm a testi for Maat fight in the future.
Then the next job to leech up is RDM.
*After 4 hours of semi-afking*
RDM ding 75!
Man, lv 75 comes way too fast these days that it doesn't really mean anything anymore(not to mention it's done in semi-afking)....I mean, that "Afania attains lv 75" msg used to mean so much to me. I still remember the day my BLU ding 75 after months of playing and none-stop grinding, now getting lv 75 comes in hours of semi-afking, lol.
I'd say RDM is much more fun to play with than WHM. I even made 3 item set for it =)
Note that I only leeched those jobs to 75 for fun/lulz but not for events, so I won't bother with spending time/gil on serious gearing those jobs(no more inventory space for other jobs too), I'd rather just use what I have for now.
RDM MND
http://www.ffxiah.com/members/item-sets?id=217854
Yigit and Morri and other MND pieces are what I used for BLU, Goliard just falls into my inventory when we did Nyzul 100. Rest are really just BLU stuff.
RDM Nuke
http://www.ffxiah.com/members/item-sets?id=217856
Again, mostly BLU stuff except Yigit Turban, which is something I got with AP after spamming assaults with static for mythic. Ether ring came from my COR MP build.
RDM Melee
http://www.ffxiah.com/members/item-sets?id=217857
Now comes in the most important part for playing RDM......MELEE RDM!
I've been wanting to play melee RDM for ages, before I started FFXI, I just ended up playing as BLU because melee RDM are not accepted in FFXI. Since I'm only lving RDM for fun/lulz but not gonna take it to lv 90 for serious events, I guess I can play RDM meleeing for fun =D
Again, most of the stuff are what I'm using on BLU and joytoy is what I use on COR. I NPCed my swift after I got twilight so it has to stick with an acc belt ;<
Kinda want to buy a Blau Dolch for my melee RDM and DD in Abby with Evi spam for fun, see how good it can be. But Blau Dolch still cost 90k >.> Too expensive for a playing for fun job >.>
Or maybe I should /WAR on RDM and do Sanguine blade spam with Sanguine blade atma in abby, or else I don't have any WS on RDM that's good enough XDDD
My next close to lv 75 maat cap job is probably SAM, currently lv 55. But this job needs a bit more work if I want to play SAM 75 with 25% haste(been wanting to play SAM with 25% haste at 75 for ages)
My SAM lv 75 goal
This gear set for SAM 75 used to be pretty pimp XD, and most of the stuff in this set I already have, others are not hard to obtain at all...although I do kinda regret I passed several tiger pants on SAM when I did white tiger NM in sky ._.
Anyways, kinda funny to play those jobs for fun without serious gearing, less pressure to play them too. XD
At first I was just leeching WHM to 75 mostly for curor and to have the job for duoing Abyssea NMs. Pretty soon I realized I do not like to play WHM at all, and I no longer need a WHM job for abyssea since I got most of the gears I want and all AF3+2 in Abyssea(besides a few gears in scars/visions zone which doesn't need WHM at all) But I don't want to just spend the time to lv the job to 75 for nothing. So I decided I may as well just leech all maat cap jobs to 75 so at least I can get maat cap out of it(And Cruors too =D) , or maybe just to play with those jobs for a bit in lv 75 content with cheap AH gears so I get a feeling of how to play those jobs.
Anyways, after 1.5 years of getting my second job COR to 75, finally I got a third job 75+.
WHM 75!
So after WHM done I played with it for a bit in Dyna-xarc, then decided it's not the job for me so I sealed it for now until I decide to farm a testi for Maat fight in the future.
Then the next job to leech up is RDM.
*After 4 hours of semi-afking*
RDM ding 75!
Man, lv 75 comes way too fast these days that it doesn't really mean anything anymore(not to mention it's done in semi-afking)....I mean, that "Afania attains lv 75" msg used to mean so much to me. I still remember the day my BLU ding 75 after months of playing and none-stop grinding, now getting lv 75 comes in hours of semi-afking, lol.
I'd say RDM is much more fun to play with than WHM. I even made 3 item set for it =)
Note that I only leeched those jobs to 75 for fun/lulz but not for events, so I won't bother with spending time/gil on serious gearing those jobs(no more inventory space for other jobs too), I'd rather just use what I have for now.
RDM MND
http://www.ffxiah.com/members/item-sets?id=217854
Yigit and Morri and other MND pieces are what I used for BLU, Goliard just falls into my inventory when we did Nyzul 100. Rest are really just BLU stuff.
RDM Nuke
http://www.ffxiah.com/members/item-sets?id=217856
Again, mostly BLU stuff except Yigit Turban, which is something I got with AP after spamming assaults with static for mythic. Ether ring came from my COR MP build.
RDM Melee
http://www.ffxiah.com/members/item-sets?id=217857
Now comes in the most important part for playing RDM......MELEE RDM!
I've been wanting to play melee RDM for ages, before I started FFXI, I just ended up playing as BLU because melee RDM are not accepted in FFXI. Since I'm only lving RDM for fun/lulz but not gonna take it to lv 90 for serious events, I guess I can play RDM meleeing for fun =D
Again, most of the stuff are what I'm using on BLU and joytoy is what I use on COR. I NPCed my swift after I got twilight so it has to stick with an acc belt ;<
Kinda want to buy a Blau Dolch for my melee RDM and DD in Abby with Evi spam for fun, see how good it can be. But Blau Dolch still cost 90k >.> Too expensive for a playing for fun job >.>
Or maybe I should /WAR on RDM and do Sanguine blade spam with Sanguine blade atma in abby, or else I don't have any WS on RDM that's good enough XDDD
My next close to lv 75 maat cap job is probably SAM, currently lv 55. But this job needs a bit more work if I want to play SAM 75 with 25% haste(been wanting to play SAM with 25% haste at 75 for ages)
My SAM lv 75 goal
This gear set for SAM 75 used to be pretty pimp XD, and most of the stuff in this set I already have, others are not hard to obtain at all...although I do kinda regret I passed several tiger pants on SAM when I did white tiger NM in sky ._.
Anyways, kinda funny to play those jobs for fun without serious gearing, less pressure to play them too. XD
Friday, 10 June 2011
Oh god I'm such a jerk......
By jacking up the price of Alex to 10k in /shout =D
All the mythic builders on this server, hate me, hate me MOAR =D
All the mythic builders on this server, hate me, hate me MOAR =D
Saturday, 4 June 2011
Project complete spell list
After almost 2 years of lving BLU to cap, I finally stop being lazy and go learned the damn spells, and completed my spell list for BLU.
Yay!
Yay!
Friday, 3 June 2011
A slight change for macro
I guess due to Zeig's enthusiasm, I'm somehow affected, and decided to work on my BLU a bit more and fixed it so it doesn't suck so much.....
I changed a couple of macros, added a couple of gear set, and now I'm finally comfortable with my BLU's macro set again, used to be so hard to use due to 1338 different gear sets for each spells.
Basic TP set:
Isador/STR Shamshir+2//Smart Grenade
Zelus Tiara/Fortitude Torque/Brutal/Suppa
Loki's Kaftan/Dusk gloves/Eponas/Rajas
Atheling/Twilight/Mavi+2/Dusk feet+1
Situational swap including AF3 head+body for acc, or relic body for refresh.
I don't have BLU AF3+2 body yet, once I finish I can TP in 25% haste and 4 tick refresh without refresh spell by using Zelus+ body+2/refresh hands/auto-refresh JT, which can be pretty useful.
Oh and btw, picture lied XD. I put Smart Grenade in ammo slot, but I don't TP in Smart Grenade due to macro line limit XDDD
Physical spells:
Isador/STR shamshir+2//Mavi Tathlum
Anwig Salade/Fortitude torque/Hollow earring/Loq earring
Magus Jubbah +1/Alky Bracelets/Spiral ring/Strigoi ring
Potentia cape/War wolf belt/Mavi Tayt+2/Areion's Gamashes
This set is mostly for QC, if I'm casting DEX mod spells such as Gob rush, then change Spiral ring to Rajas. I decided to ditch C.chain and lol Custom F gloves(lol lv 90 using lv 30 gear) in casting set due to inventory space and macro lines, so any gear that only makes 0.001 of difference I just ditch it. It makes my casting set much easier and cleaner to use, I'm so happy that I finally don't have to press macros million times for certain spells.
I don't like my earrings in casting set, but I have no $$ atm, so I'll just stay gimp bah!
For B.typhoon, I have another set full of AGI if I cast this spell when CA active.
MND build/Cure:
Teal Chapeau/Faith torque/Loq earring
Teal Saio/Mavi hands+2/Omega ring/Solemn ring/
Rainbow cape/Penitent's rope/Jet Seraweels/Morrigan feet
I added a couple of enmity - item for this set, hopefully less hate problem when I play BLU/WHM. I know I should complete serpentes set for cure potency+5, but I hate VNM ;<
Again, no $$ for a better cape ;<
BLU-Occulatation/A.bust/other buffs... w/e XD
I tested a bit, this set can push Occultation down to 48 sec recast with haste and still has 8 shadows. Then I realized this set also works for Actinic burst if I change body to AF3 and add some macc rings. Then I realized again, that this set is also good for other buff spells XD Although for Diamondhide it needs way more blue magic skill gear than this, but I hardly ever use Diamondhide anyways(although I do use Occultation a hell lot, to a point that I made a gear set just for it). I'm not THAT hardcore to carry THAT many gears for BLU just to play it perfectly XDDDD
Charged Whisker:
Jupiter's staff///Mavi Tathlum
Teal head/Uggy pendant/Moldy/Hecates
Teal body/AF3+2 hands/Spiral ring/Omega ring
Potentia cape/Petitent rope/Teal legs/AF3+2 feet
Change P.rope to Warwolf, Omega to Rajas and Teal legs to AF3+2 legs when BA active. I don't have a whole lot of DEX gears, so I'm gonna just stay same set most of the time, again, inventory. ;<
My Regurgitation is basically the same set, except I changed staff to Neptune's staff.
Evasion tank:
Isador/Genbu's shield(or another sword for more dmg)//Smart Grenade
Mavi head+2/twilight torque/Brutal/Loq earring
Aurore doublet/Denali Wristbands/Eponas/Stormsoul ring
Cheviot cape/twilight belt/Ocelot belt/Magus feet
A set with a bunch of TP gear/PDT- and eva gear....I know it's kinda weird to put everything together like this, but it worked fine, lol.
Cannonball set:
STR shamshir+2/Acheron shield//Bibiki seashell
Mirage head/Fortitude torque/Pagondas earring/Loq earring
Magus Jubbah +1/Alky/Spiral ring/Strigoi ring
Potentia/Warwolf/Mavi legs+2/Areion's Gamashes
I haven't use Cannonball set for ages, but I guess it's good if I ever want to do VWNM on BLU.
Oh and after doing some research, I noticed BLU can reach 7 tick idle refresh by using refresh hairpin/refresh legs/WoTG earring/serpentes set/AF3+2 body and auto refresh. Time to get some farming going DX
Also I tried to learn a bit more spells to complete my spell list, 2 more spells until BLU spell list done!
I also wanted to redo my merit for BLU, do CA recast 5/5 instead of Macc 5/5. At this point of the game CA recast will help my BLU more than Macc merit, but if we all move out of Abyssea after lv 95 and no more cruor buffs, then Macc may be needed again. I'm still unsure. CA recast will help a BLU almost all the time while Macc merit only helps in new content outside of Abyssea, in such situation I usually play COR anyways.
Well, let me get capped merit first then decide bah.
Also, I've been rethinking about /ra TP set for COR. I mentioned in previous post about Skadi pants in /ra set, which has 1 STP lower than AF3+2 legs but 4 rattk higher. In theory 4 rattk is better if that 1 STP isn't needed to reach x-hit. But after doing some KCNM, facing mobs with high eva+ PD and hard to get TP with physical attack, my 95% of dmg all came from Wildfire spam. 1 STP may ended up better if I'm relying on regain to get TP a lot, just stack as much STP as possible for /ra and QD, may work better than gearing for rattk, which has really, really lol /ra DPS nowadays(thanks to lame delay of the gun, no deadly aim JT and lv 70 steel bullets) no matter how much rattk is geared ;<
I changed a couple of macros, added a couple of gear set, and now I'm finally comfortable with my BLU's macro set again, used to be so hard to use due to 1338 different gear sets for each spells.
Basic TP set:
Isador/STR Shamshir+2//Smart Grenade
Zelus Tiara/Fortitude Torque/Brutal/Suppa
Loki's Kaftan/Dusk gloves/Eponas/Rajas
Atheling/Twilight/Mavi+2/Dusk feet+1
Situational swap including AF3 head+body for acc, or relic body for refresh.
I don't have BLU AF3+2 body yet, once I finish I can TP in 25% haste and 4 tick refresh without refresh spell by using Zelus+ body+2/refresh hands/auto-refresh JT, which can be pretty useful.
Oh and btw, picture lied XD. I put Smart Grenade in ammo slot, but I don't TP in Smart Grenade due to macro line limit XDDD
Physical spells:
Isador/STR shamshir+2//Mavi Tathlum
Anwig Salade/Fortitude torque/Hollow earring/Loq earring
Magus Jubbah +1/Alky Bracelets/Spiral ring/Strigoi ring
Potentia cape/War wolf belt/Mavi Tayt+2/Areion's Gamashes
This set is mostly for QC, if I'm casting DEX mod spells such as Gob rush, then change Spiral ring to Rajas. I decided to ditch C.chain and lol Custom F gloves(lol lv 90 using lv 30 gear) in casting set due to inventory space and macro lines, so any gear that only makes 0.001 of difference I just ditch it. It makes my casting set much easier and cleaner to use, I'm so happy that I finally don't have to press macros million times for certain spells.
I don't like my earrings in casting set, but I have no $$ atm, so I'll just stay gimp bah!
For B.typhoon, I have another set full of AGI if I cast this spell when CA active.
MND build/Cure:
Teal Chapeau/Faith torque/Loq earring
Teal Saio/Mavi hands+2/Omega ring/Solemn ring/
Rainbow cape/Penitent's rope/Jet Seraweels/Morrigan feet
I added a couple of enmity - item for this set, hopefully less hate problem when I play BLU/WHM. I know I should complete serpentes set for cure potency+5, but I hate VNM ;<
Again, no $$ for a better cape ;<
BLU-Occulatation/A.bust/other buffs... w/e XD
I tested a bit, this set can push Occultation down to 48 sec recast with haste and still has 8 shadows. Then I realized this set also works for Actinic burst if I change body to AF3 and add some macc rings. Then I realized again, that this set is also good for other buff spells XD Although for Diamondhide it needs way more blue magic skill gear than this, but I hardly ever use Diamondhide anyways(although I do use Occultation a hell lot, to a point that I made a gear set just for it). I'm not THAT hardcore to carry THAT many gears for BLU just to play it perfectly XDDDD
Charged Whisker:
Jupiter's staff///Mavi Tathlum
Teal head/Uggy pendant/Moldy/Hecates
Teal body/AF3+2 hands/Spiral ring/Omega ring
Potentia cape/Petitent rope/Teal legs/AF3+2 feet
Change P.rope to Warwolf, Omega to Rajas and Teal legs to AF3+2 legs when BA active. I don't have a whole lot of DEX gears, so I'm gonna just stay same set most of the time, again, inventory. ;<
My Regurgitation is basically the same set, except I changed staff to Neptune's staff.
Evasion tank:
Isador/Genbu's shield(or another sword for more dmg)//Smart Grenade
Mavi head+2/twilight torque/Brutal/Loq earring
Aurore doublet/Denali Wristbands/Eponas/Stormsoul ring
Cheviot cape/twilight belt/Ocelot belt/Magus feet
A set with a bunch of TP gear/PDT- and eva gear....I know it's kinda weird to put everything together like this, but it worked fine, lol.
Cannonball set:
STR shamshir+2/Acheron shield//Bibiki seashell
Mirage head/Fortitude torque/Pagondas earring/Loq earring
Magus Jubbah +1/Alky/Spiral ring/Strigoi ring
Potentia/Warwolf/Mavi legs+2/Areion's Gamashes
I haven't use Cannonball set for ages, but I guess it's good if I ever want to do VWNM on BLU.
Oh and after doing some research, I noticed BLU can reach 7 tick idle refresh by using refresh hairpin/refresh legs/WoTG earring/serpentes set/AF3+2 body and auto refresh. Time to get some farming going DX
Also I tried to learn a bit more spells to complete my spell list, 2 more spells until BLU spell list done!
I also wanted to redo my merit for BLU, do CA recast 5/5 instead of Macc 5/5. At this point of the game CA recast will help my BLU more than Macc merit, but if we all move out of Abyssea after lv 95 and no more cruor buffs, then Macc may be needed again. I'm still unsure. CA recast will help a BLU almost all the time while Macc merit only helps in new content outside of Abyssea, in such situation I usually play COR anyways.
Well, let me get capped merit first then decide bah.
Also, I've been rethinking about /ra TP set for COR. I mentioned in previous post about Skadi pants in /ra set, which has 1 STP lower than AF3+2 legs but 4 rattk higher. In theory 4 rattk is better if that 1 STP isn't needed to reach x-hit. But after doing some KCNM, facing mobs with high eva+ PD and hard to get TP with physical attack, my 95% of dmg all came from Wildfire spam. 1 STP may ended up better if I'm relying on regain to get TP a lot, just stack as much STP as possible for /ra and QD, may work better than gearing for rattk, which has really, really lol /ra DPS nowadays(thanks to lame delay of the gun, no deadly aim JT and lv 70 steel bullets) no matter how much rattk is geared ;<
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