Saturday, 23 April 2011

Crit-hit, VIT and Rogues roll

According to info on SE forums, by next update VIT will Will play a role in calculating damage taken from critical hits......

Incoming NIN THF MNK DNC w/e overpowered job with crit-hit nerf!

I still remember when I helped some MLIA ppl doing Kannagi fighting Bri, Akuji's h2h melee crit-hit attack hits harder than my ranged attack with my rattk set even WITH chaos roll AND Pot-au-feu. And h2h attack also hits 100 times faster. And I was like omg BS, I spent more money to DD, collecting every fking rattk gear I can find only lacking AV ring/Skadi pants and WoTG earring, and still dealing less dmg, so what's the point to use /ra? Ever since that fight I ended up using dagger with RR/VV setup when fighting Bri, much more dmg and cheaper, not like eating the AoE is big deal nowadays.

I personally don't like SE's way to nerf something when it's godly, I was expecting SE to boost ranged attack instead of nerfing crit-hit dmg instead. But I suppose it has to be done. So let it be.


A couple of weeks ago, I joined MLIA's Dyna-Xarc run. Ager wanted to test Rogues roll, so instead of usual Chaos/Fighters, I used Chaos/Rogues roll instead. And the result is Blade:Hi NINs are doing 1.9k~2k Hi. Note that most of other average DDs in pt can't even hit 1k+ with none-empy WS. Let alone 2k. One of the NINs that's outside of my pt was doing 300~500 Blade:Jin. They told me Rogues roll boosted their Blade:Hi dmg from 1.1~1.5k---->2k

I don't have the screenshot to prove it, and not sure if I believe 500+ WS dmg increase or not. But if it's true, then Rogues roll actually has great potential to be a godly buff.

I wonder what will happen after next update? Death of all crit-hit dmg jobs? Let's just wait and see.

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