Showing posts with label delve 2. Show all posts
Showing posts with label delve 2. Show all posts

Saturday, 5 July 2014

After another weekend yorcia merc, IMO......

The best setup for yorcia delve2 is probably 3 koga fudo SAM + BRD WHM GEO.....



Sunday, 29 June 2014

After all that yorcia spam on weekend....

I start to get the conclusion that SAM isn't the only job that got major buff last update.

Before update when I went to yorcia delve with LS, I did around 46% of another rag DRK on NM T1~5, this doesn't include wopket, which resists piercing and the gap usually get bigger. Against another LS SAM who died half the time, I was around 60% of his dmg too.

After update, against same SAM I was only 2% behind with no death. In fact, after entire weekend of yorcia spam with various slashing DD, I was usually around 2%~5% behind. This is when pt with slashing DD who gets extra dmg on wopket, while being an inferior DD with piercing dmg. Some ppl used to do double amount of dmg I can before update, now only ended up only a few % ahead.

I only get to pt with 1 Koga SAM, although I don't think the result count cuz he wasn't playing properly, the parse still shows it's 4% behind after all 6 NM.

Unless ppl suddenly forget how to play DD after update, the only logical conclusion is last update buffed COR's output a lot too. Although in COR's case its less severe than SAM, since you can only have 1 COR in pt and it won't replace every DD, but in SAM's case it'd just kill every other DD job.

There are several reason why the gap became much lower:

1) Leaden salute.

Before update, COR dmg was fairly shit on T4 5 and wopket, with new leaden salute+ voidstorm and darksday if lucky, it's actually decent with 8k avg that isn't affected by evasion or flash from wopket. It went from completely useless on wopket to DD-able now.

That being said, since Fudo is distortion and leaden is gravitation, it makes darkness instead of light D:

I want light q.q

2) OAT dagger.

The new OAT dagger and 1h TP gain update increased WS frequency quite a bit. The ideal roll to get the best out of it is SAM roll instead of DA roll though, since DA roll doesn't increase ranged WS dmg and SAM roll increase TP gain for melee, WS AND QD. With a good number SAM roll, dagger can gain 100+ TP a hit, sometimes it takes 3 dagger attack round to hit 1000 TP with SAM roll.

Note that according to spreadsheet number, in low acc situations with 1 roll being hunter, and using leaden as main WS, SAM+ hunter seems to beat chaos + hunter or MAB + hunter.

It can be quite challenging to do THAT many different rolls in a run while maintaining DPS, especially if mages ask for MAB buff too. I often ended up sticking with wrong roll in yorcia.

Time to grind PR duration + job point D:

3) Buff potency increase with new +5 ring. So yeah, as a buff job, can't ignore the buff potency increase, which seems pretty huge according to some of the testing.

Anyways, time to sell more yorcia win for $$, can't afford Ergon weapon D:





Tuesday, 27 May 2014

Yorcia 1337

After a few more yorcia delve 6 NM run I finally collected a bit more data I need for this zone.

Ideal 6 man setup is probably DDx3 WHM BRD GEO. However, for ppl like me without other useful job and have to come COR, 7 is probably better than 6.

That is because, COR's output on T4, T5 and Wopket dropped significantly, to a point that it may not worth 3rd DD slot anymore. T4 is the same classic "If you get madrigal you can't get prelude" issue. Although it's still possible to land it with full racc build, the lack of Minuet makes LS quite weak, I ended up using WF all the time on T4.

Until WF can do 5~7k dmg like LS, the output on Mandy will drop a lot.

On T5 it's the same amnesia over and over and over. For a job that heavily rely on JA+WS for dmg, amnesia sucked. I've thought about melee right after NM TP move, then /ra when it's about to do TP move to dodge amnesia, but in practice it's not worth the effort to walk back and forth like that.

On Wopket, everyone and their mother knows piercing job sucked.

Therefore, the ideal setup with a COR in pt should be 7, that way the extra dmg from buffing 3 person should be able to make the job worth a spot. However, 6 person 2 DD yorcia is certainly doable. One advantage for 6 person pt is that COR can toss a wizard's roll for the nuker.

Ideal SJ should be /DNC again, because 13% def down from steps easily outweight w/e /WHM can offer. With 3 mages in pt it's not hard to haste 4 melee. Just bring Meds if mages can't -na fast enough.

In fact I'm going to advocate /DNC most of the time, just for 13% def down from steps, unless it's not realistic to run in and step stuff. In that case it'd be /DRG and /ra or /NIN.

Personally I /ra on T5 instead of melee, so 3 DDs can still form triangle formation. Thanks to recent Mog wardrobe, it is now possible to /ra and melee in same event depending on situation, without the need to spend time to move the gears around.

QD acc set is required on T4 mandy unless your mage is pro enough to dispel all the time. In my case no mage ever dispel fast enough on mandy so I had to do it myself. With QD acc set I had nearly 100% land rate on dispel, without a proper set it's quite hard to land.

On Wopket I just focus on Windshot most of the time, I made a high dmg no recast QD set to chain windshot with RD/WC.

Now that I got the data I want from yorcia, hopefully I can get some data for other delve2 zone too.

Wednesday, 30 April 2014

Acc build and more yorcia note

Although it's not exactly easy to get ppl to come to yorcia(apparently this zone is cursed that everyone has to stay away), I've been trying to get a 6 men full yorcia clear instead of 7 men for a while now, just to see if 6 men work better.

As stated in previous post, in order for DDx2 COR BRD WHM SCH setup to work well, COR must do dmg too, and it's buff boost must > 3rd DD. Fortunately, one of the NM T4 mandy has very high evasion, that hunter's roll may make this job worth a slot.

Unfortunately, this zone isn't easy to DD.

I've been trying to get better gears for better DD performance in this zone. Below are some of the tips and tricks I discovered so far. It's not complete yet, not until I get a 6 man clear and parse result from it. And I probably won't complete for a while cuz nobody want to Yorcia D:

I /DNC for this zone, as always. Food: Sushi, chaos fighter until T4.

T1:

Easiest to DD, just TP last stand TP last stand. A LS set with low acc works. I used Pulfanxa R15 path A for this. LS was around 4k.

T2 tree + T3

Same, TP + LS. I missed LS twice on tree with same set as T1, maybe acc was a bit low. LS was around 6~7k on tree when DT down.

T4: The fun part, this NM needs a full evasion build and 1150 accuracy. Which is really, really hard to get.

This is the acc build I'm working on COR atm:



Dagger is IL119 path B, hand and mani is also acc path. Unless I miss anything, this should be the highest acc gear COR can get. (Can probably replace 1 of the earring for acc and screw DW)

Note that legs/head can be replaced with path B Qaaxo, body can be replaced with Lanun Frac+1. Those replacement has a bit lower acc but higher PDT- for more survive-ability.

I also noticed WF worked better than last stand on this NM. Because....well, if you get madrigal you can't get prelude, if you get madrigal you can't get min, and the list goes on.

My WF hit for 2.4k without prepare....didn't bring all my WF gear nor getting right buff for WF. If I knew WF hits that high I'd bring my obi and use WF buff for even higher dmg. My LS don't avg as high cuz all the misses.


Another issue I noticed in Yorcia is how hard it is to land light/dark shot, which is often required. Although it's partially my fault that I didn't carry a macc set for last yorcia run due to the lack of space, I only had macc earring, AGI ring and AF119 head/feet for macc swap, didn't bring shark rings and so on.I guess next time I can carry them.


Ideally the head should be blood mask for more shots. But if the shots won't land then I may as well use reforge AF. This should be the last slot to swap out.

R15 x4(and PDT path R15), macc gears. There's tons to work on if I want to be useful in Yorcia besides roll and afk lol.



Monday, 28 April 2014

Yorcia

Finally Yorcia 6NM clear. My first delve2 clear without cheating(beading) D:



Since it's the only melee strat delve2 zone, I wish I can just spam this zone for plasm and never go back to shitty delve1 again D: