Showing posts with label COR. Show all posts
Showing posts with label COR. Show all posts

Monday, 21 November 2016

First 5/5 HQ set!

After lots, and lots, and LOTS of gil grind, finally 5/5 Carmine +1 complete!


This set cost me roughly 125m total. And since I'm not THAT fast at gil grind it was actually pretty painful to grind enough gil to 5/5 this set.

And now I need to work on Adhemar +1 set, which cost 8 times more expensive /cry.

Time to level bone craft, I guess!

Sunday, 17 January 2016

Gun hierarchy 2016

Decided to do a gun comparison in 2016 to figure out which gun is the best: For leaden salute, with my current WS set, WS at 3000 TP: DP: (106+4540)x1.33x2.7x1.05x1.3=22773 Molybdosis: (156+4790)x1.33x3x1.05 20721 Doomsday: (126+4640)x1.33x2.97x1.12= 21085 Looks like DP> Doomsday > Molybdosis that is! Doomsday also beats everything else WS dmg wise, including skill 269 Arma WITH 40 AGI and magic dmg+ 155. Time to toss gil to augment it :<

Sunday, 29 June 2014

After all that yorcia spam on weekend....

I start to get the conclusion that SAM isn't the only job that got major buff last update.

Before update when I went to yorcia delve with LS, I did around 46% of another rag DRK on NM T1~5, this doesn't include wopket, which resists piercing and the gap usually get bigger. Against another LS SAM who died half the time, I was around 60% of his dmg too.

After update, against same SAM I was only 2% behind with no death. In fact, after entire weekend of yorcia spam with various slashing DD, I was usually around 2%~5% behind. This is when pt with slashing DD who gets extra dmg on wopket, while being an inferior DD with piercing dmg. Some ppl used to do double amount of dmg I can before update, now only ended up only a few % ahead.

I only get to pt with 1 Koga SAM, although I don't think the result count cuz he wasn't playing properly, the parse still shows it's 4% behind after all 6 NM.

Unless ppl suddenly forget how to play DD after update, the only logical conclusion is last update buffed COR's output a lot too. Although in COR's case its less severe than SAM, since you can only have 1 COR in pt and it won't replace every DD, but in SAM's case it'd just kill every other DD job.

There are several reason why the gap became much lower:

1) Leaden salute.

Before update, COR dmg was fairly shit on T4 5 and wopket, with new leaden salute+ voidstorm and darksday if lucky, it's actually decent with 8k avg that isn't affected by evasion or flash from wopket. It went from completely useless on wopket to DD-able now.

That being said, since Fudo is distortion and leaden is gravitation, it makes darkness instead of light D:

I want light q.q

2) OAT dagger.

The new OAT dagger and 1h TP gain update increased WS frequency quite a bit. The ideal roll to get the best out of it is SAM roll instead of DA roll though, since DA roll doesn't increase ranged WS dmg and SAM roll increase TP gain for melee, WS AND QD. With a good number SAM roll, dagger can gain 100+ TP a hit, sometimes it takes 3 dagger attack round to hit 1000 TP with SAM roll.

Note that according to spreadsheet number, in low acc situations with 1 roll being hunter, and using leaden as main WS, SAM+ hunter seems to beat chaos + hunter or MAB + hunter.

It can be quite challenging to do THAT many different rolls in a run while maintaining DPS, especially if mages ask for MAB buff too. I often ended up sticking with wrong roll in yorcia.

Time to grind PR duration + job point D:

3) Buff potency increase with new +5 ring. So yeah, as a buff job, can't ignore the buff potency increase, which seems pretty huge according to some of the testing.

Anyways, time to sell more yorcia win for $$, can't afford Ergon weapon D:





Friday, 2 May 2014

Gear questions

I've been having all sorts of "how to gear" questions since I came back to FFXI, now time to play with spreadsheet to find out the answer!

Q1: For low lv content, I tend to use melee WS instead of LS to save bullet. Should I use Requiescat or Exenerator?

Requiescat is a stronger WS than Exenerator. However, that means I'd have to use IL117+IL119 weapon instead of 2 IL119 and the result is lower DPS.

According to spreadsheet 2x R15 Sabebus using exen> sword+dagger using requiescat, even though req avg higher.

So Sabebus x2 it is!

Q2: Thurandaut+1 or not?

Looks like Thurandaut+1 is finally worth using thanks to Cetl belt! New TP build go.

However, Iuitl +1 head/legs with DA augment + windbuffet is still better. But fuck skirmish! 

Q3: 

When doing 2 dmg QD in a row, QD in Navarch +2 feet for first shot or QD in Lanun feet +1?

According to spreadsheet, QD set with Navarch+2 feet and hands do 1000 dmg, Lanun feet+1+ mab+6 hands do 1137 dmg. So it'd be 1364 with QD boost from Navarch.

So yeah, QD in Navarch+2 feet set for first shot then Lanun feet+1 for 2nd shot is stronger than doing both QD in Lanun feet +1 set. IF the boost effect isn't eaten by other source of magic. It is not "wrong" to do both QD in Lanun feet+1 set when there are other DD/mages around that may eat the QD boost effect.



Wednesday, 30 April 2014

Acc build and more yorcia note

Although it's not exactly easy to get ppl to come to yorcia(apparently this zone is cursed that everyone has to stay away), I've been trying to get a 6 men full yorcia clear instead of 7 men for a while now, just to see if 6 men work better.

As stated in previous post, in order for DDx2 COR BRD WHM SCH setup to work well, COR must do dmg too, and it's buff boost must > 3rd DD. Fortunately, one of the NM T4 mandy has very high evasion, that hunter's roll may make this job worth a slot.

Unfortunately, this zone isn't easy to DD.

I've been trying to get better gears for better DD performance in this zone. Below are some of the tips and tricks I discovered so far. It's not complete yet, not until I get a 6 man clear and parse result from it. And I probably won't complete for a while cuz nobody want to Yorcia D:

I /DNC for this zone, as always. Food: Sushi, chaos fighter until T4.

T1:

Easiest to DD, just TP last stand TP last stand. A LS set with low acc works. I used Pulfanxa R15 path A for this. LS was around 4k.

T2 tree + T3

Same, TP + LS. I missed LS twice on tree with same set as T1, maybe acc was a bit low. LS was around 6~7k on tree when DT down.

T4: The fun part, this NM needs a full evasion build and 1150 accuracy. Which is really, really hard to get.

This is the acc build I'm working on COR atm:



Dagger is IL119 path B, hand and mani is also acc path. Unless I miss anything, this should be the highest acc gear COR can get. (Can probably replace 1 of the earring for acc and screw DW)

Note that legs/head can be replaced with path B Qaaxo, body can be replaced with Lanun Frac+1. Those replacement has a bit lower acc but higher PDT- for more survive-ability.

I also noticed WF worked better than last stand on this NM. Because....well, if you get madrigal you can't get prelude, if you get madrigal you can't get min, and the list goes on.

My WF hit for 2.4k without prepare....didn't bring all my WF gear nor getting right buff for WF. If I knew WF hits that high I'd bring my obi and use WF buff for even higher dmg. My LS don't avg as high cuz all the misses.


Another issue I noticed in Yorcia is how hard it is to land light/dark shot, which is often required. Although it's partially my fault that I didn't carry a macc set for last yorcia run due to the lack of space, I only had macc earring, AGI ring and AF119 head/feet for macc swap, didn't bring shark rings and so on.I guess next time I can carry them.


Ideally the head should be blood mask for more shots. But if the shots won't land then I may as well use reforge AF. This should be the last slot to swap out.

R15 x4(and PDT path R15), macc gears. There's tons to work on if I want to be useful in Yorcia besides roll and afk lol.