So I got bored because 1017 fantasy won't let me log in, and Matsui fantasy's pretty dead cuz everyone in 1017 fantasy. I decided to play with awesome spreadsheet, to clarify several questions regarding current DD hierarchy in delve boss runs. Mostly just to find out how much delve DD can do, when it comes to DPS.
Compare COR, a job ppl still debating whether you DD or not.
v.s BLU, new hot ceizak DD job.
v.s MNK, everyone's favorite delve boss DD job.
Universal setup: 6 +5 songs, march x2 mad x2 min x2, SV.
GEO def down/eva down+ AF2 augment angon+ light shot dia
Boost STR
25% attack boost chaos
16% DA Fighter
All the gears use best I can find on spreadsheet, I may* miss certain setup being higher in that situation, but I just use w/e gear I find higher number. Yes, some Mani R15 gear actually > skirmish 2 gears with no augment, and I still have no idea how it'd end up like that!
I'm gonna floor every final number because I'm lazy :)
Start with COR:
COR/DNC, RCB
TP
R15 dagger x2
Donderbuss, delve bullet
Whirlpool
asperity
DW set earring
Thaumas body
R15 mani hands/legs/feet
atheling
Windbuffet
Epona rajas
Melee DPS: 424.821
Req set:
Whirlpool
gorget
moonshade/brutal
elemental belt
R15 mani body
Nahtirah pants
Iuitl hands/feet
Aquasoul x2
Atheling
WS dmg: 3196
Last Stand set:
Ukuxkaj
Gorget/elemental belt
Moonshade/auster
Khepri aug
Stormsoul x2
Terebellum
Nahtirah
Iuitl feet
Sigyn hands
WS dmg: 2437
Note that Last Stand acc is clearly not capped with this set up, as soon as I add 1 prelude I got 3221 WS dmg.
However, if I swap out dmg gear/food to more acc, my WS dmg dropped. Change stormsoul to Hajduk or Terebellum to Libeccio, or change RCB to sushi, I got lower WS dmg.
So I'm just going with the conclusion, that unless you're getting prelude, or during weak against pierce phrase, req is a superior WS.
Note that LS easily hit 6k dmg on fodder with same setup, so it also has something to do with amount of attack you have!
Assuming using melee TP+ req(that means not during piercing phrase), add 38 DPS from QD, total DPS for COR/DNC is 609. You usually won't get 38 DPS from QD though, due to mobs has pretty high MDB.
What about COR/WAR with ranged only, getting prelude instead of madrigal? Sweet spot on:
RA set:
R15 STR dagger(There's a possibility that AGI path ended up better, but I'm too lazy to add it :<)
Whirlpool
Ocachi
Clearview
volley
R15 RNG mani body
Sigyn
Pyrosoul x2
Terebellum
Elanid
Nahtirah
Iuitl
Ranged DPS: 134.534
Last stand set same as above
WS dmg: 3749
Total DPS, with 38 extra DPS from QD: 228
If using staff, which add 4 more DPS from QD: 232
Note that this is assuming your QD does full dmg, which is 1.7k. If it's not it's probably better with a dagger.
I'm not sure how to make QD TP gain work on SS, I just add other TP gain/loss= QD TP gain, and got less than 20 DPS increase.
This spreadsheet also didn't calculate snapshot correctly, in optimal situations you'd shoot faster with a snapshot set. But in real life it's also very hard to really shoot that much faster with a snapshot set, because fuck XI manual /ra system.
So yeah, /ra COR is completely dead atm, like, TOTALLY dead. I can't reach over 300 DPS on spreadsheet while spamming bullets, but melee is possible to hit double amount of DPS.
However, is 500~600 DPS "good" in a delve boss run?
Let's check out BLU and MNK!
BLU/WAR, triple attack/store TP/DW3 trait, RCB, tojil sword+R15 STR sword offhand(there's a better offhand sword atm though, IF you get cool augment on it)
Berserk/aggressor up, and assuming you keep it up entire time due to WC resetted it:
TP:
Same as COR, except thurandaut head+twilight belt, Iuitl hands/legs, Mani R15 feet.
DPS: 540.091
WS:
Same as COR mostly, except thurandaut for feet, Iuitl body/hands, Neptune pearl x2 for ears(/WAR has higher attack and DA, makes Neptune pull ahead I guess)
WS: 4551
Total: 782
Around 182 more DPS higher than COR. So COR/DNC can do nearly 80% of dmg BLU can do. Not counting piercing dmg + on bee/gnat.
Personally I think COR/DNC is well worth DDing in Ceizak, Considering BLU often parse high on those target, COR should be pretty close to top too. However, it's only good if COR's getting double mad, acc kinda sucked on this job due to lol 30k plasm melee weapons.
Now v.s MNK:
TP:
Same set as AH set,
Oatixur, Hagneia Stone
Otronif head/hands/legs/feet
Thaumas body
DA set earrings
Rajas Epona
Atheling
Windbuffet
Asperity
DPS: 855.527
WS:
Potestas
Uk'uxkaj
Justiciars
DW set earring
Mani R15 body
Otronif hands/feet
Mani R15 legs
Wanion
Atheling
Epona/thundersoul
WS:5165
Total DPS: 1166
See how DW jobs got fucked completely now? :) I wasn't even using optimal buff for MNK.
BLU can do about 67% of dmg MNK can, COR/DNC can do around 52% of MNK can, COR/WAR spamming bullets with /ra can do less than 25% of dmg MNK can.
Square enix hates Dual wield jobs, also hates ranged attack.
They consider COR a "ranged attack" job, gave it item lv 117 gun, but not melee weapons, all the same time making COR ranged attack completely suck in every single way, while WS 3 times slower than using daggers.
And still refuse to give COR delve boss weapons! Not even skirmish 2 melee weapons!
If it isn't for req, BLU will never get to DD in a delve boss run.
Although I have to admit they kinda do NM mechanic right, so in the end BLU did get a DD spot in Ceizak.
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