Sunday 11 August 2013

Regearing COR(1): Manibozho augments

Because I got bored with this game and kinda want to try DD COR in delve boss runs, so I've been doing research with spreadsheet about gearing it post delve boss era.

I always found DDing on COR a bit complicated, and it got even more complicated due to able to choose which path to augment on Manibozo. Because different path to augment really affected DD play style. Pure /ra COR gets the most out from path B augment, but knowing that I liked melee TP COR way more than /ra spammy, my question is path A or path B?

Body: Best TP body is still Thaumas. Path A is kinda exenerator only. And obviously exenerator isn't an option in delve boss runs with attack buffs.

Path B body is also a good /ra body, and the best last stand body when your WS dmg in mid 4k range:



As your dmg goes up with more attack buffs, Khepri pulls ahead:




Both sets only changed body slot when comparing numbers.

So basically it's Augment path A for exen and LS in Khepri, /ra TP in saio or w/e worse than path B mani, or Augment path B for LS, TP in mani and just gimp exen and save gil on Khepri.

The choice is obvious, exen shouldn't be used in delve boss runs, and no gil for Khepri. Path B for body all the way.

Head: Path A head is fairly useless for melee DD. Lower haste makes it extremely hard to cap haste without using haste belt. Ideally it's better to cap haste on other slots and use windbuffet for TP. For path B it's inferior to Uk'uxkaj for LS.

For shooting, path B has lower max dmg than Uk'uxkaj or Thaumas(assuming fSTR2 capped I mean), but it has higher acc with AGI+racc combined together.

Personally I'd go for path B for ranged acc TP, but it's certainly low priority atm.

Legs: Because bee legs exists, so the choice is obvious, path A or bust.

Now come to the hardest choice, path A or B for hands and feet? Both are very good ranged WS/TP options and melee options.

Path A augment increases melee DPS but lowers LS dmg, path B vice versa. So let's see how much difference they make!

Setup: Not capped attack, I used delve fodder as target cuz I can't use Tojil as target and do it right. So I just come up with a situation without capped attack but no acc issue.

Note that this question also kinda related to "should I use Thurandaut+twilight for DW, or should I use Uk'uxkaj+ windbuffet?" Because whether Thurandaut set is better or Uk'uxkaj is better for /DNC, also depend on which manibozho augment you have.

Hands+feet all augment path A, pimp melee dmg and gimp LS dmg:

LS set:
P.S, Sigyn over Mani hands because path A mani hands @ lv 15 is worse than Sigyn, but path B at max rank pulls ahead.


Melee set1:


Combined DPS 461.162




Combined DPS 455.668

Hands feet all augment path B, gimp melee dmg and pimp LS dmg:

LS set:



Melee set 1:




Combined DPS 451.654


Combined DPS 449.947

Basically, if melee for TP and use LS, higher melee DPS gimp LS dmg> higher WS dmg gimp melee DPS. For melee TP COR using last stand, it's better to do path A. However if you /ra, then it's better to path B all the way.

Another interesting note is that Uk'uxkaj combo comes closer if Mani both going STR path.

According to spreadsheet, R15 path A mani hands/feet are best melee TP pieces. Path B mani hands are best LS hands that beats sigyn, path B mani feet are best LS feet.

However, Itiul feet is even better LS feet than mani feet unless racc is an issue, and Itiul hands also beats Mani hands STR path....idk how it happened as the stat seems meh, but it did.

So ideally, anyone going for super max performance should do hands= path B and melee in Itiul, feet=path A and LS in Itiul. For some reason usinig Itiul hands makes Uk'uxkaj head combo pulls ahead again.

I guess, time to wait for Itiul  :( I've been waiting....waiting....and waiting seems SoA come out and never invest anything in any gear cuz I don't want to gimp next month, and now time to wait more :(.


But knowing Itiul body kinda meh for LS already, maybe I can rank 15 body first.....SE better don't fuck me up after 300k plasm grind done >.>


Next probably need to do more research about /WAR v.s /DNC, and which weapon for melee TP set.

1 comment:

  1. I just found another good melee TP hands, Shnedick. It's better than Skadi +1, worse than mani STR R15 and Itiul. But it has way higher HP and can be augmented, so it may be a nice alternative for TP in delve runs.

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