Monday 29 July 2013

Mid-term exam

I'd like to share how I usually COR/WHM in delve boss runs, although it's really nothing special if you play WHM.



I can hit over 840+ MP on COR/WHM atm, and my MP set isn't complete, nor have capped MP merit(I keep some of my HP merit cuz I don't want to get 1 shotted by boss). I did math wrong posts back, COR/WHM can hit over 1k MP on hume easy without using MP+99 head.

I almost never run out of MP with ballad/refresh/evoker, like, ever. So I started going more aggressive when it comes to cure/curaga to help DDs cap HP. Since I won't run out of MP anyways! Sometimes I tossed a lol dmg QD shot, if I already light shotted dia and have more charge again, but it makes little to no difference.

My 2nd roll is usually fast cast roll, since WHM doesn't need conserve MP nor have MP issue. A well geared WHM doesn't need fast cast roll, but COR has slow casting speed, little access to FC gears, and using FC gears on every slot kills MP, so having fast cast roll on myself helps my casting speed.

Able to hit -na quickly requires studying and memorizing mob TP moves, which I still have plenty of work to do.

IMO winning streak 5/5 snake eye 3/5 is better choice than WS 3/5 SE 5/5. It's easier to keep 4 rolls rotation up, if your ally do COR swap your roll stick longer, most important of all, you ended up risking your life to run in and reroll on DD less. I don't see how higher SE auto-11 proc rate worth it, since proc rate is low with 5/5 anyways, and if you do a bad number on DD you can always overwrite it later.

If I'm going to run in, I almost always stoneskin myself, and swap to earth staff. Ideally you can cap PDT- and have roll gears on head/hands/legs/ring, plus mextli if you don't care about MP/TP. Since I'm gimp, I can't cap PDT- and still use mextli+roll gear yet.


Current goal: Get fucking better at COR/WHM and out cure real WHMs :)

3 comments:

  1. After sleepga--->mayhemed in a shark run, I need to add, pop poison items when doing PR on melees in shark runs :(

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  2. The difficult part with max mp builds is writing the rules to adjust all your gear based on max mp, so you don't accidently swap out of your max mp build and kill all of the mp while trying to do some other action with rules. Somedays I wish Spellcast worked with some regular programming language rather than XML, it's more difficult to define rolling logic write in XML without repeating a lot of statements.

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