After more spreadsheet I kinda conclude /DNC >> /WAR for DD COR in delve boss runs. Higher last stand dmg simply won't make up higher DPS from /DNC.
Note that COR/DNC still has acc issue if using low acc in TP set, no acc path on weapons and not using hunter/sushi. Basically all out on dmg is a no no for COR/DNC.
Considering using hunters roll lowers DPS due to extra roll needed, it's probably* better to eat sushi and keep chaos+DA on COR.
Path B augment on weapons is also a good idea IMO. COR has access to item lv 117 gun, so ranged WS is less an issue than melee acc.
When I play with spreadsheet, I never come up with any situation that DW set earring beats Rajas Brutal, even with +3 marches and no samba. Suppa/brutal always pull ahead.
I still can't figure out exactly when Uk'uxkaj+windbuffet combo beats thurandaut+ twilight set. Sometimes it does, sometimes it doesn't, and I can't fucking tell why :(
MK with /WAR TP about 3 sec faster, but lack of acc on MK and much lower DPS means MK+LS combo is pretty much dead.
Also I just found out bee pants > all for req, so ideal req set would be something like this:
Head: Whirlpool
Body: Mani R15 STR
Hands: Buremte
Pants: Nahtirah
Feet: Iuitl
SE removed rare tag on mani set, so hardcore CORs can do R15 on both path A and B now, lol.
But then how'd you swap correct armor piece when you macro them? :<
Tuesday, 20 August 2013
Friday, 16 August 2013
Hume F 4life
I've been playing with character creation benchmark before FFXIV ARR beta phase 4, because I seriously hate how my character looks in 1.0.
"Afania" in FFXI looks 100x better than my FFXIV 1.0 Hume F(just gonna use old race name here cuz I'm used to it) , so I kinda want to play different race.
I found male cat looks pretty nice, in a way. Kinda want to just play as male cat >.>
But honestly I've never main male character in any MMO I've played, I may not get used to it!
Then I decided to try Hume F Highlander, which wasn't available in 1.0.
Doesn't look bad.....
/plays benchmark
OMG SO WEIRD SO MUSCULAR q.q
/changes back to Hume F
Actually, Hume F in ARR isn't bad, I kinda like it.
So I'm just going to stick with a boring Hume F for now.....with C cup this time!
Since I can have 8 characters for free, going to try male cat on Sargatanas!
I had issue trying to log in to XIV earlier, hopefully after Beta phase 4 end I can post a 1st impression about it.
Thursday, 15 August 2013
Progress check
Since rumor says BLU and DD COR is awesome for delve boss runs, I've been trying to gear up those jobs for delve boss runs.
To be honest, my gear falls wayyyy behind since SoA content launched :( One of the reason is because of my connection issue, that I can't really join delve boss plasm farms for 70k a run due to d/c. Lack of PUG when I log on also doesn't help the situation.
I also don't play in the morning, which is the time I don't d/c, so best gears I can get are bayld gears D;
Anyways, I've been trying to get bee pants and shark tooth for gun+ LS legs, LS did a bee run for it, so now I'm finally 3/3 KI.
Legs didn't drop though ;;
Since legs needs 170k plasm, and I'm having hard time getting plasm atm, maybe legs should wait and gimp on legs slot for now :(
Anyways, lets see how current progress is!
Current req set, COR shares same set.
Bayld gimp gogo! In case if it's hard to tell, head is whirlpool, ring is MND+7 ring. I'm too broke to afford double MND ring for situations COR popped lucky fighters roll.
I have enough plasm for a Mani body that I can grab anytime before delve IF I'm ever going to DD in delve, but I need to redo WoTG for TP bonus.
Also missing WKR 2 hands, which I doubt I'll ever get because fuck WKR.
So, missing 2 pieces and 2 R15 augment until req done. 3 R15 if I'm on COR!
Soooo much work to do q.q
TP set, again, no necklace but have enough plasm to get one before next delve run, IF I'm going DD.
Shneddick is augmented with +70 HP total. COR and BLU uses same set, I can't afford a windbuffet so bird cap TP build is kinda out of question for me.
LS set, ignore that lol mainhand dagger.
Again, missing R15 mani body, R15 mani hands and bee pants. Waiting for feet to be implemented so I'll settle with Shneddick for now.
So currently need: 6 R15 pieces, WoTG earring, AH gun, bee pants, WKR2 head and hands, windbuffet.
Assuming 30k plasm=600k worth of gil. 1 R15 piece cost 6M.
Need 36M total for all R15s I need.
If AH gun needs 17M to craft, windbuffet needs 3M, need 56M total for everything I need before I get out of gimpland!
Not counting 170k more plasm if I want to buy bee pants with plasm!
Give me 56M and I can finish my useless Mythic :(
Or farm 56M worth of gears that'd outdate next update so I can get out of gimpland :(
I guess both choice sucked. No wonder FFXI is my No.1 source of stress :(
Continue to live in gimpland :(
To be honest, my gear falls wayyyy behind since SoA content launched :( One of the reason is because of my connection issue, that I can't really join delve boss plasm farms for 70k a run due to d/c. Lack of PUG when I log on also doesn't help the situation.
I also don't play in the morning, which is the time I don't d/c, so best gears I can get are bayld gears D;
Anyways, I've been trying to get bee pants and shark tooth for gun+ LS legs, LS did a bee run for it, so now I'm finally 3/3 KI.
Legs didn't drop though ;;
Since legs needs 170k plasm, and I'm having hard time getting plasm atm, maybe legs should wait and gimp on legs slot for now :(
Anyways, lets see how current progress is!
Current req set, COR shares same set.
Also missing WKR 2 hands, which I doubt I'll ever get because fuck WKR.
So, missing 2 pieces and 2 R15 augment until req done. 3 R15 if I'm on COR!
Soooo much work to do q.q
TP set, again, no necklace but have enough plasm to get one before next delve run, IF I'm going DD.
Shneddick is augmented with +70 HP total. COR and BLU uses same set, I can't afford a windbuffet so bird cap TP build is kinda out of question for me.
LS set, ignore that lol mainhand dagger.
Again, missing R15 mani body, R15 mani hands and bee pants. Waiting for feet to be implemented so I'll settle with Shneddick for now.
So currently need: 6 R15 pieces, WoTG earring, AH gun, bee pants, WKR2 head and hands, windbuffet.
Assuming 30k plasm=600k worth of gil. 1 R15 piece cost 6M.
Need 36M total for all R15s I need.
If AH gun needs 17M to craft, windbuffet needs 3M, need 56M total for everything I need before I get out of gimpland!
Not counting 170k more plasm if I want to buy bee pants with plasm!
Give me 56M and I can finish my useless Mythic :(
Or farm 56M worth of gears that'd outdate next update so I can get out of gimpland :(
I guess both choice sucked. No wonder FFXI is my No.1 source of stress :(
Continue to live in gimpland :(
Sunday, 11 August 2013
Regearing COR(1): Manibozho augments
Because I got bored with this game and kinda want to try DD COR in delve boss runs, so I've been doing research with spreadsheet about gearing it post delve boss era.
I always found DDing on COR a bit complicated, and it got even more complicated due to able to choose which path to augment on Manibozo. Because different path to augment really affected DD play style. Pure /ra COR gets the most out from path B augment, but knowing that I liked melee TP COR way more than /ra spammy, my question is path A or path B?
Body: Best TP body is still Thaumas. Path A is kinda exenerator only. And obviously exenerator isn't an option in delve boss runs with attack buffs.
Path B body is also a good /ra body, and the best last stand body when your WS dmg in mid 4k range:
As your dmg goes up with more attack buffs, Khepri pulls ahead:
Both sets only changed body slot when comparing numbers.
So basically it's Augment path A for exen and LS in Khepri, /ra TP in saio or w/e worse than path B mani, or Augment path B for LS, TP in mani and just gimp exen and save gil on Khepri.
The choice is obvious, exen shouldn't be used in delve boss runs, and no gil for Khepri. Path B for body all the way.
Head: Path A head is fairly useless for melee DD. Lower haste makes it extremely hard to cap haste without using haste belt. Ideally it's better to cap haste on other slots and use windbuffet for TP. For path B it's inferior to Uk'uxkaj for LS.
For shooting, path B has lower max dmg than Uk'uxkaj or Thaumas(assuming fSTR2 capped I mean), but it has higher acc with AGI+racc combined together.
Personally I'd go for path B for ranged acc TP, but it's certainly low priority atm.
Legs: Because bee legs exists, so the choice is obvious, path A or bust.
Now come to the hardest choice, path A or B for hands and feet? Both are very good ranged WS/TP options and melee options.
Path A augment increases melee DPS but lowers LS dmg, path B vice versa. So let's see how much difference they make!
Setup: Not capped attack, I used delve fodder as target cuz I can't use Tojil as target and do it right. So I just come up with a situation without capped attack but no acc issue.
Note that this question also kinda related to "should I use Thurandaut+twilight for DW, or should I use Uk'uxkaj+ windbuffet?" Because whether Thurandaut set is better or Uk'uxkaj is better for /DNC, also depend on which manibozho augment you have.
Hands+feet all augment path A, pimp melee dmg and gimp LS dmg:
LS set:
P.S, Sigyn over Mani hands because path A mani hands @ lv 15 is worse than Sigyn, but path B at max rank pulls ahead.
Melee set1:
Combined DPS 461.162
Combined DPS 455.668
Hands feet all augment path B, gimp melee dmg and pimp LS dmg:
LS set:
Next probably need to do more research about /WAR v.s /DNC, and which weapon for melee TP set.
I always found DDing on COR a bit complicated, and it got even more complicated due to able to choose which path to augment on Manibozo. Because different path to augment really affected DD play style. Pure /ra COR gets the most out from path B augment, but knowing that I liked melee TP COR way more than /ra spammy, my question is path A or path B?
Body: Best TP body is still Thaumas. Path A is kinda exenerator only. And obviously exenerator isn't an option in delve boss runs with attack buffs.
Path B body is also a good /ra body, and the best last stand body when your WS dmg in mid 4k range:
As your dmg goes up with more attack buffs, Khepri pulls ahead:
Both sets only changed body slot when comparing numbers.
So basically it's Augment path A for exen and LS in Khepri, /ra TP in saio or w/e worse than path B mani, or Augment path B for LS, TP in mani and just gimp exen and save gil on Khepri.
The choice is obvious, exen shouldn't be used in delve boss runs, and no gil for Khepri. Path B for body all the way.
Head: Path A head is fairly useless for melee DD. Lower haste makes it extremely hard to cap haste without using haste belt. Ideally it's better to cap haste on other slots and use windbuffet for TP. For path B it's inferior to Uk'uxkaj for LS.
For shooting, path B has lower max dmg than Uk'uxkaj or Thaumas(assuming fSTR2 capped I mean), but it has higher acc with AGI+racc combined together.
Personally I'd go for path B for ranged acc TP, but it's certainly low priority atm.
Legs: Because bee legs exists, so the choice is obvious, path A or bust.
Now come to the hardest choice, path A or B for hands and feet? Both are very good ranged WS/TP options and melee options.
Path A augment increases melee DPS but lowers LS dmg, path B vice versa. So let's see how much difference they make!
Setup: Not capped attack, I used delve fodder as target cuz I can't use Tojil as target and do it right. So I just come up with a situation without capped attack but no acc issue.
Note that this question also kinda related to "should I use Thurandaut+twilight for DW, or should I use Uk'uxkaj+ windbuffet?" Because whether Thurandaut set is better or Uk'uxkaj is better for /DNC, also depend on which manibozho augment you have.
Hands+feet all augment path A, pimp melee dmg and gimp LS dmg:
LS set:
P.S, Sigyn over Mani hands because path A mani hands @ lv 15 is worse than Sigyn, but path B at max rank pulls ahead.
Melee set1:
Combined DPS 461.162
Combined DPS 455.668
Hands feet all augment path B, gimp melee dmg and pimp LS dmg:
LS set:
Melee set 1:
Combined DPS 451.654
Combined DPS 449.947
Basically, if melee for TP and use LS, higher melee DPS gimp LS dmg> higher WS dmg gimp melee DPS. For melee TP COR using last stand, it's better to do path A. However if you /ra, then it's better to path B all the way.
Another interesting note is that Uk'uxkaj combo comes closer if Mani both going STR path.
According to spreadsheet, R15 path A mani hands/feet are best melee TP pieces. Path B mani hands are best LS hands that beats sigyn, path B mani feet are best LS feet.
However, Itiul feet is even better LS feet than mani feet unless racc is an issue, and Itiul hands also beats Mani hands STR path....idk how it happened as the stat seems meh, but it did.
So ideally, anyone going for super max performance should do hands= path B and melee in Itiul, feet=path A and LS in Itiul. For some reason usinig Itiul hands makes Uk'uxkaj head combo pulls ahead again.
I guess, time to wait for Itiul :( I've been waiting....waiting....and waiting seems SoA come out and never invest anything in any gear cuz I don't want to gimp next month, and now time to wait more :(.
But knowing Itiul body kinda meh for LS already, maybe I can rank 15 body first.....SE better don't fuck me up after 300k plasm grind done >.>
Next probably need to do more research about /WAR v.s /DNC, and which weapon for melee TP set.
Thursday, 8 August 2013
Tojil PUG rant
So, since delve plasm rant last time, now I have to deal with Tojil PUG rant as ppl started doing Tojil PUGs!
Rant 1:
Afania: Anyone wanna Tojil+5NM?
Random ppl: Yeah! I need clear! I have all T1~T5 KI just missing Tojil!
Afania: Job?
Random ppl: Need a WHM, NIN or empy SAM?
Btw, that was before SoA weapon skill update, so NIN was totally a leech job in Tojil runs.
The fact that ppl actually asked to join on NIN and empy SAM, means absolutely 0 research before joining the runs that I have to waste 10 min replying him and explain why I wasn't gonna invite his SAM and NIN.
Rant 2:
MNK: My MNK has good gear, may I join?
/shows up in awesome MNK with full attack/multi-hit build.
Again, that was before SoA weapon skill update, when you do need full acc set for TP.
Rant 3:
Afania: Go read forums!
Ppl: Fuck reading forums, I just play how I want to play, and I don't care about what others said.
Then don't do Tojil >.>
Rant 4:
And after those ppl get rejected, they go Q.Q in /tell, /l or forums about how they can't get an invite.
The moment you apply for a Tojil PUG, you SHOULD read forum, and uses same gear set/merit as suggested. Any time you're not doing so, you're making 17 other ppl's life harder.
If you rely on pt lead to tell you exactly what setup you need for Tojil, then you're making pt lead's life unnecessarily harder. Because no PUG lead can baby sit every single aspect in a run, unless you enjoy 3 hr gather time.
And if you're going to Q.Q when not getting invite for Tojil due to lack of X, then you may as well don't play MMO. Because you're making 17 other ppl's life harder.
I only ever have 2 suggestions for anyone wanting to join delve boss PUG.
1. Go_read_forum and do as what ppl suggest. Go_watch_clear video, go read bg-wiki. I can't stress this enough. If you're not reading forum because you want to play what you want, then you're making everyone's life harder because you won't know how to do it properly and won't be prepared.
No, don't you dare telling me "I have awesome play skill, I don't suck at this game, I don't need to read forum and I can play fine". This isn't a skill based game, you won't know what's coming if you're not prepared for it.
2. Don't Q.Q if you can't get invite due to lack of X. This is an MMO, MMO is about min maxing and don't waste other ppl's time. If you want 17 other ppl to wipe for you go play another game.
I'm not sure how read forum about gearing, which TP move does what and how to deal with it before doing an event is hard. I also never understand why ppl always go "I don't read forum, because fuck community and screw them". If ppl have such mentality, it is better not play an MMO.
Rant 1:
Afania: Anyone wanna Tojil+5NM?
Random ppl: Yeah! I need clear! I have all T1~T5 KI just missing Tojil!
Afania: Job?
Random ppl: Need a WHM, NIN or empy SAM?
Btw, that was before SoA weapon skill update, so NIN was totally a leech job in Tojil runs.
The fact that ppl actually asked to join on NIN and empy SAM, means absolutely 0 research before joining the runs that I have to waste 10 min replying him and explain why I wasn't gonna invite his SAM and NIN.
Rant 2:
MNK: My MNK has good gear, may I join?
/shows up in awesome MNK with full attack/multi-hit build.
Again, that was before SoA weapon skill update, when you do need full acc set for TP.
Rant 3:
Afania: Go read forums!
Ppl: Fuck reading forums, I just play how I want to play, and I don't care about what others said.
Then don't do Tojil >.>
Rant 4:
And after those ppl get rejected, they go Q.Q in /tell, /l or forums about how they can't get an invite.
The moment you apply for a Tojil PUG, you SHOULD read forum, and uses same gear set/merit as suggested. Any time you're not doing so, you're making 17 other ppl's life harder.
If you rely on pt lead to tell you exactly what setup you need for Tojil, then you're making pt lead's life unnecessarily harder. Because no PUG lead can baby sit every single aspect in a run, unless you enjoy 3 hr gather time.
And if you're going to Q.Q when not getting invite for Tojil due to lack of X, then you may as well don't play MMO. Because you're making 17 other ppl's life harder.
I only ever have 2 suggestions for anyone wanting to join delve boss PUG.
1. Go_read_forum and do as what ppl suggest. Go_watch_clear video, go read bg-wiki. I can't stress this enough. If you're not reading forum because you want to play what you want, then you're making everyone's life harder because you won't know how to do it properly and won't be prepared.
No, don't you dare telling me "I have awesome play skill, I don't suck at this game, I don't need to read forum and I can play fine". This isn't a skill based game, you won't know what's coming if you're not prepared for it.
2. Don't Q.Q if you can't get invite due to lack of X. This is an MMO, MMO is about min maxing and don't waste other ppl's time. If you want 17 other ppl to wipe for you go play another game.
I'm not sure how read forum about gearing, which TP move does what and how to deal with it before doing an event is hard. I also never understand why ppl always go "I don't read forum, because fuck community and screw them". If ppl have such mentality, it is better not play an MMO.
Monday, 29 July 2013
Mid-term exam
I'd like to share how I usually COR/WHM in delve boss runs, although it's really nothing special if you play WHM.
I can hit over 840+ MP on COR/WHM atm, and my MP set isn't complete, nor have capped MP merit(I keep some of my HP merit cuz I don't want to get 1 shotted by boss). I did math wrong posts back, COR/WHM can hit over 1k MP on hume easy without using MP+99 head.
I almost never run out of MP with ballad/refresh/evoker, like, ever. So I started going more aggressive when it comes to cure/curaga to help DDs cap HP. Since I won't run out of MP anyways! Sometimes I tossed a lol dmg QD shot, if I already light shotted dia and have more charge again, but it makes little to no difference.
My 2nd roll is usually fast cast roll, since WHM doesn't need conserve MP nor have MP issue. A well geared WHM doesn't need fast cast roll, but COR has slow casting speed, little access to FC gears, and using FC gears on every slot kills MP, so having fast cast roll on myself helps my casting speed.
Able to hit -na quickly requires studying and memorizing mob TP moves, which I still have plenty of work to do.
IMO winning streak 5/5 snake eye 3/5 is better choice than WS 3/5 SE 5/5. It's easier to keep 4 rolls rotation up, if your ally do COR swap your roll stick longer, most important of all, you ended up risking your life to run in and reroll on DD less. I don't see how higher SE auto-11 proc rate worth it, since proc rate is low with 5/5 anyways, and if you do a bad number on DD you can always overwrite it later.
If I'm going to run in, I almost always stoneskin myself, and swap to earth staff. Ideally you can cap PDT- and have roll gears on head/hands/legs/ring, plus mextli if you don't care about MP/TP. Since I'm gimp, I can't cap PDT- and still use mextli+roll gear yet.
Current goal: Get fucking better at COR/WHM and out cure real WHMs :)
I can hit over 840+ MP on COR/WHM atm, and my MP set isn't complete, nor have capped MP merit(I keep some of my HP merit cuz I don't want to get 1 shotted by boss). I did math wrong posts back, COR/WHM can hit over 1k MP on hume easy without using MP+99 head.
I almost never run out of MP with ballad/refresh/evoker, like, ever. So I started going more aggressive when it comes to cure/curaga to help DDs cap HP. Since I won't run out of MP anyways! Sometimes I tossed a lol dmg QD shot, if I already light shotted dia and have more charge again, but it makes little to no difference.
My 2nd roll is usually fast cast roll, since WHM doesn't need conserve MP nor have MP issue. A well geared WHM doesn't need fast cast roll, but COR has slow casting speed, little access to FC gears, and using FC gears on every slot kills MP, so having fast cast roll on myself helps my casting speed.
Able to hit -na quickly requires studying and memorizing mob TP moves, which I still have plenty of work to do.
IMO winning streak 5/5 snake eye 3/5 is better choice than WS 3/5 SE 5/5. It's easier to keep 4 rolls rotation up, if your ally do COR swap your roll stick longer, most important of all, you ended up risking your life to run in and reroll on DD less. I don't see how higher SE auto-11 proc rate worth it, since proc rate is low with 5/5 anyways, and if you do a bad number on DD you can always overwrite it later.
If I'm going to run in, I almost always stoneskin myself, and swap to earth staff. Ideally you can cap PDT- and have roll gears on head/hands/legs/ring, plus mextli if you don't care about MP/TP. Since I'm gimp, I can't cap PDT- and still use mextli+roll gear yet.
Current goal: Get fucking better at COR/WHM and out cure real WHMs :)
Monday, 22 July 2013
Current most efficient way to farm gil?
Probably delve boss runs.
An efficient group can gather together in 20 min, do 3 runs in 3hr~3.5hr total(include gather time, WC time etc).
3 clear run=210k plasm. 1 stack of airlixir+1=1.1M=30k plasm, that's 7.7M worth of airlixirs in 3.5hr.
Run also drops random +1 and +2s, plus expensive item such as boss craft items(around 8M+). That's extra 600k+ per person avg. So around 8M profit a run for everyone in 3hr.
Note that if your group sells clears, atm market price is around 25M~40M a clear, so that's another 1.4M~2.3M profit for everyone, if the buyer also pay for drop, profit goes higher.
In the end you can make about 8M~10M in 3hr run dependinig on whether your group sells clear or not.
Furthermore, if you DB a GEO or COR in delve boss group, your plasm gain doubled. That's like 15M in 3hr!
Compare with ADL, delve boss doesn't need mules, while the efficiency of ADL gil farm really depend on amount of mules everyone has, which is kinda like converting your real life money to FFXI gil.
And obviously if you do have mules, you can make double or triple the amount. Even without mules, 8M~10M in 3hr is still decent.
So, time to delve more :)
An efficient group can gather together in 20 min, do 3 runs in 3hr~3.5hr total(include gather time, WC time etc).
3 clear run=210k plasm. 1 stack of airlixir+1=1.1M=30k plasm, that's 7.7M worth of airlixirs in 3.5hr.
Run also drops random +1 and +2s, plus expensive item such as boss craft items(around 8M+). That's extra 600k+ per person avg. So around 8M profit a run for everyone in 3hr.
Note that if your group sells clears, atm market price is around 25M~40M a clear, so that's another 1.4M~2.3M profit for everyone, if the buyer also pay for drop, profit goes higher.
In the end you can make about 8M~10M in 3hr run dependinig on whether your group sells clear or not.
Furthermore, if you DB a GEO or COR in delve boss group, your plasm gain doubled. That's like 15M in 3hr!
Compare with ADL, delve boss doesn't need mules, while the efficiency of ADL gil farm really depend on amount of mules everyone has, which is kinda like converting your real life money to FFXI gil.
And obviously if you do have mules, you can make double or triple the amount. Even without mules, 8M~10M in 3hr is still decent.
So, time to delve more :)
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