So I saw a Zilart T1 wyrm VW /shout.
Below are /tell mode:
Afania: I need clear
Leader: What job you have?
Afania: BLU
Leader: BLU is useless for this fight, this is a zerg fight, need Ukko WAR etc, come COR please.
Afania: ..........................
How the fk she knows that I have COR >.>
Afania: But its only lv 90, and it won't have top performance. It won't function properly in VW without save TP roll.
Leader: That's fine, you just need body +1 and regain us.
BS, anyone who've known me enough knows that I hate to gimp COR to an extreme point, and would rather not play it if it's not on top performance(top performance including knowing how to deal max damage in given situations, and this requires a lot of testing and research on the WS to use and timing of JA), and yet I'm forced to play my gimp COR for no reason. And roll regain then do nothing else is what I hate the most.
So I was forced to clicked that job change botton, for the first time in one month, I regear for another job. Another job I wasn't even sure how to play to deal damage properly in VW now.
In the end it turned out that this fight isn't zerg fight at all, it was a mess with bunch of empy melees dying, and I don't think lv 95 BLU isn't any inferior than lv 90 regain whore COR for this fight.
Sometimes it's just extremely hard to change the PoV of some ppl. "We just need COR for regain" "BLU is useless in VW" I have no idea where's this mindset's came from.
Next time I gonna tell them that I retired it and not playable in VW, until I finish regain and save TP atmacite upgrade, and lv it to lv 95 so I can equip new gears(already bought some AH gears ready), and be ready to deal most damage(yesterday's run I wasn't even sure how I can deal max dmg without preparation)
But regain whore, no thanks. Why ppl automatically knows that I have this job is something I never understand. And why ppl won't recognize my BLU is something I don't understand more. Just because I don't have an empy sword? Is my BLU really that bad? ;(
Saturday, 5 November 2011
Thursday, 3 November 2011
Practice practice more
As previously mentioned, since my new in-game goal is to solo Shinryu, I need practice.
Because one of the BLU in LS named Shadowmonkey needs a BLU JSE ammo, I decided to try to solo the Ironclad NM for him to get this item. Mostly just want to practice my solo skill for Shinryu and to see how durable BLU can be when blooding tanking shit. Since Shinryu and ironclad all shared same property: AoE melee attacks that's TP move, can't be eva/counter/shadow tanked, my goal was to see how well BLU can be to blood tank stuff.
Note that I asked Foxx afterward, apparently he've eva tanked that NM before at lv 85 on THF. So maybe* eva tank is doable. But since my goal is to test blood tank ability when solo, so I decided not to try eva tank and do blood tank instead.
This NM is probably very easy soloable at this lv now. So it's not really any worthwhile achievement as any well geared BLUs can do it. However since it's my first time really start challenge myself soloing stuff, I'd like to start from the easy NM first, to build some confidence ;<
The SJ I used is /SCH. I've been debating between /RDM or /SCH, but decided to try /SCH. Since BLU itself can set fast castI already and self cast phalanx(barrier tusk), and this NM doesn't cast magic. MDB II and fast cast II are still two of the biggest advantage of /RDM.
So whats the advantage of /SCH? Generally it's Light Arts + Celerity, this makes casting Stoneskin incredibly fast. Light arts is -10%, Celerity is -50%, with fast cast gear macro and fast cast1 job trait I can put up SS easily between each hit.....if I'm not stunned. Aquaveil from /SCH is also must have, again, life saver.
That taru RDM/BLU rely on fast casting stoneskin and cocoon a lot to blood tank Shinryu, and in order to cast/recast SS as fast as a RDM, /SCH and set fast cast job trait is pretty much a must have IMO.
/SCH also has regen II and conserve MP, all very useful for solo.
My atma choices is completely going defensive: RR/MM/Mounted champion, again, first time better play safe, although I'm pretty sure if I do it again I can drop MM for another DD atma like Apoc, since MM is completely not needed(had nearly 95% HP entire time). I also used taco, again, play safe thing, although using DD food should be fine for skilled players.
Besides basic BLU job trait like auto-refresh and DW, I also set fast cast and triple attack.
My strategy is pretty simple, solo it near a wall so I won't get knock back, TP in PDT- gear(although I don't really have a PDT- set.....), cast Harden shell whenever JA recast up, cast cocoon if it's not up. Cast barrier tusk, and cast SS whenever I can, then rely on Mounted champion and regenII to recover MP since I expect I will got stunned lot and hard to do anything, so the less need to cast healing spell the better.
I haven't finish PDT- set, so my PDT- set is only twilight torque, dark steal harness and denali hands(PDT-10% only) and shadow mantle, no PDT- sword either. My "casting stoneskin" set is also nothing special....Loq earring+w legs with fast cast augment, and Seigel sash, rest all haste gears.....maybe I need to start collecting more fast cast and stoneskin+ gears. I also used Isador(it's my strongest DD sword atm anyways, so I pretty much full time it) for another 5% fast cast.
I thought it would be ass easy, but it's actually more annoying than I expected.....Amnesia and stun after each hit, although it isn't anything deadly, it slows down my DD speed a lot and made recast buffs much harder. Later on I learned the pattern of it's attack tempo and with A.bust+head butt, it gots a bit easier after I learned the tempo of popping spells.
Apparently my "PDT-" set isn't qualified w.
I still took 100+ dmg very often, especially if harden shell isn't up, and SS barely last more than 2 hits, although sometimes it can get lower than 50 dmg. And it's not easy to keep barrier tusk up as well with all the stun and such. In the end I spent quite a lot of time healing myself and unable to bother with buffs anymore, let alone doing dmg. Maybe a bit more practice I can do this a bit faster.
I guess if I want to lower the dmg to 100- and SS last 3 hits, I really need to work on my PDT- set, and possibly other SS enhance gears as well.
Anyways, after a while, finally killed it.

Note that although Shadowmonkey was in pt, I've told him not to interfere. No healing me, nor touching the NM. He was just there to lot the ammo(he has to be in the pt for ammo to drop, since I already have one), so it was still solo, indeed.
I guess that's a small step to bigger goal, solo Shinryu, no?
Note that I thought about it afterwards,I think this can be done with any SJ if PDT- set is good. But I still like the result of /SCH quit a lot. I may actually try to use this SJ if I want to blood tank any VW in the future.
Next solo practice target: WoTG sandy/basty missions, Turul, Carabosse, Bri, Omega.....all those are confirmed soloable stuff, but again, need practice!
Because one of the BLU in LS named Shadowmonkey needs a BLU JSE ammo, I decided to try to solo the Ironclad NM for him to get this item. Mostly just want to practice my solo skill for Shinryu and to see how durable BLU can be when blooding tanking shit. Since Shinryu and ironclad all shared same property: AoE melee attacks that's TP move, can't be eva/counter/shadow tanked, my goal was to see how well BLU can be to blood tank stuff.
Note that I asked Foxx afterward, apparently he've eva tanked that NM before at lv 85 on THF. So maybe* eva tank is doable. But since my goal is to test blood tank ability when solo, so I decided not to try eva tank and do blood tank instead.
This NM is probably very easy soloable at this lv now. So it's not really any worthwhile achievement as any well geared BLUs can do it. However since it's my first time really start challenge myself soloing stuff, I'd like to start from the easy NM first, to build some confidence ;<
The SJ I used is /SCH. I've been debating between /RDM or /SCH, but decided to try /SCH. Since BLU itself can set fast castI already and self cast phalanx(barrier tusk), and this NM doesn't cast magic. MDB II and fast cast II are still two of the biggest advantage of /RDM.
So whats the advantage of /SCH? Generally it's Light Arts + Celerity, this makes casting Stoneskin incredibly fast. Light arts is -10%, Celerity is -50%, with fast cast gear macro and fast cast1 job trait I can put up SS easily between each hit.....if I'm not stunned. Aquaveil from /SCH is also must have, again, life saver.
That taru RDM/BLU rely on fast casting stoneskin and cocoon a lot to blood tank Shinryu, and in order to cast/recast SS as fast as a RDM, /SCH and set fast cast job trait is pretty much a must have IMO.
/SCH also has regen II and conserve MP, all very useful for solo.
My atma choices is completely going defensive: RR/MM/Mounted champion, again, first time better play safe, although I'm pretty sure if I do it again I can drop MM for another DD atma like Apoc, since MM is completely not needed(had nearly 95% HP entire time). I also used taco, again, play safe thing, although using DD food should be fine for skilled players.
Besides basic BLU job trait like auto-refresh and DW, I also set fast cast and triple attack.
My strategy is pretty simple, solo it near a wall so I won't get knock back, TP in PDT- gear(although I don't really have a PDT- set.....), cast Harden shell whenever JA recast up, cast cocoon if it's not up. Cast barrier tusk, and cast SS whenever I can, then rely on Mounted champion and regenII to recover MP since I expect I will got stunned lot and hard to do anything, so the less need to cast healing spell the better.
I haven't finish PDT- set, so my PDT- set is only twilight torque, dark steal harness and denali hands(PDT-10% only) and shadow mantle, no PDT- sword either. My "casting stoneskin" set is also nothing special....Loq earring+w legs with fast cast augment, and Seigel sash, rest all haste gears.....maybe I need to start collecting more fast cast and stoneskin+ gears. I also used Isador(it's my strongest DD sword atm anyways, so I pretty much full time it) for another 5% fast cast.
I thought it would be ass easy, but it's actually more annoying than I expected.....Amnesia and stun after each hit, although it isn't anything deadly, it slows down my DD speed a lot and made recast buffs much harder. Later on I learned the pattern of it's attack tempo and with A.bust+head butt, it gots a bit easier after I learned the tempo of popping spells.
Apparently my "PDT-" set isn't qualified w.

I still took 100+ dmg very often, especially if harden shell isn't up, and SS barely last more than 2 hits, although sometimes it can get lower than 50 dmg. And it's not easy to keep barrier tusk up as well with all the stun and such. In the end I spent quite a lot of time healing myself and unable to bother with buffs anymore, let alone doing dmg. Maybe a bit more practice I can do this a bit faster.
I guess if I want to lower the dmg to 100- and SS last 3 hits, I really need to work on my PDT- set, and possibly other SS enhance gears as well.
Anyways, after a while, finally killed it.

Note that although Shadowmonkey was in pt, I've told him not to interfere. No healing me, nor touching the NM. He was just there to lot the ammo(he has to be in the pt for ammo to drop, since I already have one), so it was still solo, indeed.
I guess that's a small step to bigger goal, solo Shinryu, no?
Note that I thought about it afterwards,I think this can be done with any SJ if PDT- set is good. But I still like the result of /SCH quit a lot. I may actually try to use this SJ if I want to blood tank any VW in the future.
Next solo practice target: WoTG sandy/basty missions, Turul, Carabosse, Bri, Omega.....all those are confirmed soloable stuff, but again, need practice!
Waiting
Project Death Penalty:
Captain Rank 50/50 (Complete)
Runic Key (Complete)
Titles 8/8(Complete)
Balrahn's Eyepatch 100000/100000(Complete)
Wyrmseeker Areuhat 150000/150000(Complete)
Assault relog 50/50(Complete)
Alexandrite (3636/30,000)
T4 ZNM items (0/3)
Waiting for SE to increase the amount of alex drop so I can get that remaining 26k alex and finish this lonnnnnng quest.
Alexandrite (3636/30,000)
T4 ZNM items (0/3)
Waiting for SE to increase the amount of alex drop so I can get that remaining 26k alex and finish this lonnnnnng quest.
Wednesday, 2 November 2011
An advice to all BLUs
As previous post mentioned, I've been focusing playing BLU a lot and got a lot deep enjoyment out of it. I was intended to write a guide(again, not a guide from a pro, since I know quite a lot of BLU that's more knowledgeable than me on this server that I often ask gear advice from them), and if there's any advice I'd give for anyone playing BLU, or intend to lv it, I'd do one suggestion, that I believe it's very important for every BLUs, more important than grinding x gear set y weapon for this job.
Try to solo all the spells and all the mission BCs. Try to solo or lowman tanking stuff as much as possible. Don't drag 1000 ppl if you want to do get something done. Always try a couple of times to solo or lowman tanking an NM/mission BC before getting help.
The main reason being it's a good practice of pushing the job's potential and it's limit, when to use defensive spells to help you survive, how to conserve MP, when to cast stun or flash, when to start running away and kite, when to recast shadows, and which job trait to set will help you survive the most or kill faster, and how to deal with links or adds. IMO soloing or lowmanning stuff is the best way to learn a job's true potential, because when you're in a difficult situation, that's when BLUs shine, it shines in solo/lowman, when you get variety(more versatile than every other job in this game) of different tools to help you get out of this difficult task.
1. Always tell yourself "I can do etttttt" even if it seems impossible to do. Why? Because you can only do it if you believe you can do it. That's why I found that JP RDM/BLU Shinryu solo vid or Draylo's solo vid inspiring. You will never know whether you can do it or not until you tried, and try hard. I believe a good player of a job should be inspiring, and created new value of the job, by doing the impossibles. I found a lot of players like to ask for unnecessary help nowadays, before even trying without help. And often bring extra bodies just to be safe when they can totally do it with less. There's no way a BLU can learn how to play the job and pushing it's limit when you do it with a bunch of ppl. Any player loving their job enough will always tell themself "I can do ettttt" and try to push the potential of this job further.
Long time ago when I told Ager that there's no way BLU can out DD a MNK, he said "I swear I will do anything I can to prove that is wrong". I don't believe BLU can mathmetically out DD a MNK in abyssea ever, but I have to admit it is that kind of attitude that's been pushing his BLU's DD aspect potential, to a point that I will never get close.
If you don't believe you can do it, then you won't be able to do it, enough said.
2. Always not afraid of taking risks, but be prepared before taking the risks, or else it'd be reckless. Many ppl seems to unwilling to try anything unless they feel it's safe. Although it's nice and efficient to do it safe, but that also means you will never create new value of the job. Ppl only grow while dealing with hard tasks, this applies in both RL and FFXI. And don't be afraid of losing anything. EXP is ass easy to get if you die, losing a pop set or KI is no big deal if you can farm it again(unless that pop set or KI is ass BS hard to get like a relic weapon, most of the KI/pop set in this game atm aren't).
Remember, this is just an MMO, you got nothing to lose for trying.
3. Ask questions, and more questions. The moment you feel you know everything about the job, that's when you stopped at where you're at, there's no way you'd know everything, just like you'd never complete a piece of perfect art work. You should never feel that you know everything. Always try to find an answer after question asked. No one can tell you how to play the job, and it is a question you must ask yourself and find the answer yourself.
The reason why I'm writing this, is because a lot of player attitude was rather disappointing. When they're facing difficulties, the first thing is to ask for help and bring more bodies, even for obviously easy things to do like CoP BC fights or learning spell from Wamoura. I can understand where it's came from, since I was like that as well, never believe I can do it without help. And that's the main reason why my BLU sucked so much. According to my experience, some of the better players always willing to take risks and challenges, and always believe it's possible to do it unless it's unreasonably ridiculous.
IMO, the best and respectful players should be inspiring, by offering the new ideas and insights of the job, and create new value in it, not spending all days to farm gears(gear means nothing if you don't have the skill/knowledge to use it properly) and unwilling to try and learn.
And no, I didn't write this after I watched the vid, I've been thinking that way for very long time when I see new players post on the forum and ask for help for easy NM/BC/spell hunt before even try to solo, and seeing ppl still try to solo hard stuff like that RDM/BLU just confirmed my belief. He will never solo Shiryu if he got the mindset of "I MUST BREW SHINRYU, OR ELSE I CAN'T WIN"
Anyways, there's a couple more things I want to try on BLU and COR myself, but need to lv COR to 95 first ._.
Try to solo all the spells and all the mission BCs. Try to solo or lowman tanking stuff as much as possible. Don't drag 1000 ppl if you want to do get something done. Always try a couple of times to solo or lowman tanking an NM/mission BC before getting help.
The main reason being it's a good practice of pushing the job's potential and it's limit, when to use defensive spells to help you survive, how to conserve MP, when to cast stun or flash, when to start running away and kite, when to recast shadows, and which job trait to set will help you survive the most or kill faster, and how to deal with links or adds. IMO soloing or lowmanning stuff is the best way to learn a job's true potential, because when you're in a difficult situation, that's when BLUs shine, it shines in solo/lowman, when you get variety(more versatile than every other job in this game) of different tools to help you get out of this difficult task.
1. Always tell yourself "I can do etttttt" even if it seems impossible to do. Why? Because you can only do it if you believe you can do it. That's why I found that JP RDM/BLU Shinryu solo vid or Draylo's solo vid inspiring. You will never know whether you can do it or not until you tried, and try hard. I believe a good player of a job should be inspiring, and created new value of the job, by doing the impossibles. I found a lot of players like to ask for unnecessary help nowadays, before even trying without help. And often bring extra bodies just to be safe when they can totally do it with less. There's no way a BLU can learn how to play the job and pushing it's limit when you do it with a bunch of ppl. Any player loving their job enough will always tell themself "I can do ettttt" and try to push the potential of this job further.
Long time ago when I told Ager that there's no way BLU can out DD a MNK, he said "I swear I will do anything I can to prove that is wrong". I don't believe BLU can mathmetically out DD a MNK in abyssea ever, but I have to admit it is that kind of attitude that's been pushing his BLU's DD aspect potential, to a point that I will never get close.
If you don't believe you can do it, then you won't be able to do it, enough said.
2. Always not afraid of taking risks, but be prepared before taking the risks, or else it'd be reckless. Many ppl seems to unwilling to try anything unless they feel it's safe. Although it's nice and efficient to do it safe, but that also means you will never create new value of the job. Ppl only grow while dealing with hard tasks, this applies in both RL and FFXI. And don't be afraid of losing anything. EXP is ass easy to get if you die, losing a pop set or KI is no big deal if you can farm it again(unless that pop set or KI is ass BS hard to get like a relic weapon, most of the KI/pop set in this game atm aren't).
Remember, this is just an MMO, you got nothing to lose for trying.
3. Ask questions, and more questions. The moment you feel you know everything about the job, that's when you stopped at where you're at, there's no way you'd know everything, just like you'd never complete a piece of perfect art work. You should never feel that you know everything. Always try to find an answer after question asked. No one can tell you how to play the job, and it is a question you must ask yourself and find the answer yourself.
The reason why I'm writing this, is because a lot of player attitude was rather disappointing. When they're facing difficulties, the first thing is to ask for help and bring more bodies, even for obviously easy things to do like CoP BC fights or learning spell from Wamoura. I can understand where it's came from, since I was like that as well, never believe I can do it without help. And that's the main reason why my BLU sucked so much. According to my experience, some of the better players always willing to take risks and challenges, and always believe it's possible to do it unless it's unreasonably ridiculous.
IMO, the best and respectful players should be inspiring, by offering the new ideas and insights of the job, and create new value in it, not spending all days to farm gears(gear means nothing if you don't have the skill/knowledge to use it properly) and unwilling to try and learn.
And no, I didn't write this after I watched the vid, I've been thinking that way for very long time when I see new players post on the forum and ask for help for easy NM/BC/spell hunt before even try to solo, and seeing ppl still try to solo hard stuff like that RDM/BLU just confirmed my belief. He will never solo Shiryu if he got the mindset of "I MUST BREW SHINRYU, OR ELSE I CAN'T WIN"
Anyways, there's a couple more things I want to try on BLU and COR myself, but need to lv COR to 95 first ._.
Rethink
So recently I've finally started focusing on BLU a bit more and making it better, just so that I can do everything more efficiently.
I've been duoing Bri with Zeig for Almace trial, although it takes very long to collect 50 helms(mostly because getting KI takes forever between running back and forth, Bri itself was an easy kill). Also finished 25% MDT- set which is enough to reach cap with shell V, just missing shadow ring. My eva sword progress is going nicely(I can solo pull 13+ mobs in heroes zone now and still have 2k+ HP, something I previously couldn't do months ago). I certainly enjoy seeing my BLU's performance improve for everything I do in this game, a lot. And able to get something done that I previously can't makes my life a lot easier than it used to be.
I'd have to say, ever since I switch to BLU main(not really a real main, I still consider myself COR main at heart, just want to focus on BLU for a while), it changed my life in FFXI. FFXI is much more enjoyable than it used to be as I slowly pushing the potential of this job, and trying different job trait and gear sets to test the limit of this job. I found the possibility of doing something I previously couldn't do. Duoing Isgebind or Storms of fate BC is something I would never think of before, since it was a pain when I did it, now it's totally doable after some work.
Now I've been asking myself, is it still worth it to put all my resource into mythic building?
What's the point to build Mythic? This weapon hardly push the potential of COR any further besides a few situations, and more likely just an achievement now, and unlikely I will have much fun with it after it's done. The amount of time I spent on it I can just use it to pimp BLU and able try a lot more new stuff possible.
I always enjoy trying something myself or others never try before, to challenge myself. That's why I enjoy that RDM/BLU solo shinryu vid a lot, because it's challenging the impossible. And atm finishing the Mythic probably wouldn't give me much more enjoyment than say, learned and play with a new spell, and get more different gears for BLU etc.
I guess that's why my Mythic progress isn't progressing any further, between buying PDT/MDT/evasion sets for BLU and farming Almace, there's little time I can work on mythic, on top of not be able to get on everyday and only less than 2hrs a day of play time. Although I haven't been focusing on Mythic for very long time now, considering farming it doesn't give much more enjoyment than say, finishing the PDT- set for BLU.
Is Mythic really worth doing? A question to rethink.
I've been duoing Bri with Zeig for Almace trial, although it takes very long to collect 50 helms(mostly because getting KI takes forever between running back and forth, Bri itself was an easy kill). Also finished 25% MDT- set which is enough to reach cap with shell V, just missing shadow ring. My eva sword progress is going nicely(I can solo pull 13+ mobs in heroes zone now and still have 2k+ HP, something I previously couldn't do months ago). I certainly enjoy seeing my BLU's performance improve for everything I do in this game, a lot. And able to get something done that I previously can't makes my life a lot easier than it used to be.
I'd have to say, ever since I switch to BLU main(not really a real main, I still consider myself COR main at heart, just want to focus on BLU for a while), it changed my life in FFXI. FFXI is much more enjoyable than it used to be as I slowly pushing the potential of this job, and trying different job trait and gear sets to test the limit of this job. I found the possibility of doing something I previously couldn't do. Duoing Isgebind or Storms of fate BC is something I would never think of before, since it was a pain when I did it, now it's totally doable after some work.
Now I've been asking myself, is it still worth it to put all my resource into mythic building?
What's the point to build Mythic? This weapon hardly push the potential of COR any further besides a few situations, and more likely just an achievement now, and unlikely I will have much fun with it after it's done. The amount of time I spent on it I can just use it to pimp BLU and able try a lot more new stuff possible.
I always enjoy trying something myself or others never try before, to challenge myself. That's why I enjoy that RDM/BLU solo shinryu vid a lot, because it's challenging the impossible. And atm finishing the Mythic probably wouldn't give me much more enjoyment than say, learned and play with a new spell, and get more different gears for BLU etc.
I guess that's why my Mythic progress isn't progressing any further, between buying PDT/MDT/evasion sets for BLU and farming Almace, there's little time I can work on mythic, on top of not be able to get on everyday and only less than 2hrs a day of play time. Although I haven't been focusing on Mythic for very long time now, considering farming it doesn't give much more enjoyment than say, finishing the PDT- set for BLU.
Is Mythic really worth doing? A question to rethink.
Tuesday, 1 November 2011
JP bash
If you've been reading any FFXI NA forum for sometime, you will often see NAs talk shit about JP players, like they're poorly equipped and bad players and such.
After watching this amazing video, I'd have to say whoever says JPs are bad players are just ignorant fools. It's not just the fact that he soloed Shinryu on RDM, it's also the fact that he doesn't seems to use 3rd pt tool(not 100% sure, maybe he does) and gear swap to a point that I'd say it's godly, proves that this game can be played without windower.
http://nicoviewer.net/sm16003922
So,
stop bashing JPs.
After watching this amazing video, I'd have to say whoever says JPs are bad players are just ignorant fools. It's not just the fact that he soloed Shinryu on RDM, it's also the fact that he doesn't seems to use 3rd pt tool(not 100% sure, maybe he does) and gear swap to a point that I'd say it's godly, proves that this game can be played without windower.
http://nicoviewer.net/sm16003922
So,
stop bashing JPs.
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