Showing posts with label Rune Fencer. Show all posts
Showing posts with label Rune Fencer. Show all posts

Wednesday, 23 December 2015

DD RUN

Recently I've been playing with spreadsheet for RUN DD builds, because, well, I'm into playing RUN as a DD atm! :D

 I know this is pretty silly to play a tank job as a DD, but I'm kind of player that likes to push a job's potential to the furthest, in terms of every aspect.

Tbh, RUN has been a "unloved job" for me since I got it to lv 99. One of the reason is because it wasn't really great back then. As a DD it's dmg is pretty poor. As a tank the survive-ability has been an issue without ergon, especially against multiple targets. Since RUN heavily rely on shadows to mitigate dmg, I find it's really not an "amazing job" like COR, BLU or any other mainstream bandwagon jobs, even though RUN has pretty good ability to generate enmity. I kinda lv it to solo pw so I can farm scoria for afterglow, with no intention to play it endgame.

That being said, eventually I still tried to gear up since it's nice to have a tank job to get things done. In the end the more I spend time to gear up this job, the more I get "into" it, and it starts to click....well, I had fun with it.

It's not an "amazing job" like BLU.

But it's pretty fun to challenge myself to see how far I can go on this job, by looking for better JA/spell rotation or tanking strategy against each NM.

Anyways, back to the topic :)
Since I liked to push a job's potential to the max in terms of every single aspect, I decided to play with DD RUN for a bit. RUN's DD ability actually has increased quite a bit recently, due to having access to new spell temper, acc bonus job trait, and WS revamp.

The key push dps high on RUN:

1. Have access to temper and enhancing magic skill+ gears.
2. In a situation that SC is created constantly, to MB lunge/swipe(with mab/magic burst set). Ideally getting malaise/storm buffs too.

The DA rate of temper can be increased based on enhancing magic skill level. RUN can get 23 skill from job point. A quick search on AH.com shows that RUN can get 91 enhancing from gear if /NIN, 84 enhancing if /SAM using GS.

That makes it 19% DA /SAM using GS, 20% DA /NIN using DW swords.

On spreadsheet I set the target to delve fodder, capped accuracy/attack/magic haste. Gear sets are pretty high quality, 3/5 HQ Adhemar, max Samnuha legs, and high quality melee Herc feet.

RUN/SAM spamming reso with Ergon AM3, 19% DA from temper:

2190 dps/11165 WS dmg

RUN/SAM using Montante +1, did some minor adjustments to tp set for more multi attack

2173 dps/11505 WS dmg

I find it kinda surprising that Montante +1 is this close to Ergon AM3. I guess the piss poor DMG on ergon just hurts :D

Now let's check out Reikiko/Firangi RUN/NIN with 20% DA from temper, using same lv of gears with 11% DW (which is what's needed to cap delay)and same buff, spamming vorpal instead of reso:

1827 dps/9424 WS dmg

A little bit lower than RUN/SAM in full buff situations D:

That being said, on Tojil or attack uncapped situations, vorpal RUN/NIN wins:

RUN/SAM ergon AM3:
1266/6122
RUN/SAM Montante +1:
1267/6376
RUN/NIN Reikiko/Firangi:
1315/7191

My spreadsheet is kinda old, so the main hand hit rate still cap at 95% and I'm too lazy to change :(

Let's see how a real DD job such as BLU do as a DD, on same target, using same gear and buffs, using Tizona/Colada crit:

Fodder:
3408 dps/19858 CDC WS dmg

Tojil:
3119 dps/18520 CDC WS dmg


BLU is damn op! D:

Even on fodder, DD RUN do about 64% of BLU's dmg. On higher lv targets RUN can only do 42% of BLU D: The most op part about BLU is the fact that the dmg doesn't drop too much even against higher lv target....I guess that's because of /WAR berserk and self attack buffs.

I'd say it's not exactly terrible DD on fodder though! Since the spreadsheet doesn't calculate MB lunge/swipe dmg.