Thursday, 6 December 2012

Semi-inactive!

Haven't update this blog for almost a month!

Mainly that's because it's almost nothing to mention.......FFXI haven't got anything new recently, and I've been thinking about quitting too.....even if they're going to release new expansion tomorrow, I wouldn't have time to play.

Recently if I log on, I just go solo dyna and that's it. I did a few melee TP setup after last post, to test my ability to deal dmg in prov/legion/meeble via melee TP method.

http://pastebin.com/5XrTPE4e
(this is done with MK btw)

I tried both MK and Aluh, but couldn't find much difference. MK certainly TP faster, but the TP phrase dmg is loooow. I also think I should start using QD during TP phrase again, a few sec JA delay for 20 TP return isn't bad....I think?

I'm still more inclined to believe Aluh pull ahead in VW with wing spam though.


However, no matter which weapon I use,  I’m still unable to break my dmg cap….I did a bit better than I used to be, but not to a point to be job changing. 

Note that for legion groups using COR in DD pt full time method, and getting BRD attack buffs, this could be decent way to deal dmg until embrava and buff lock nerf hits and you can no longer get high pDIF with less attack from BRD.

Other things happened recently are about legion. I now officially give up/admit that I failed at leading legion LS. And probably still have a lot to learn.

I started leading a group since B.rex was out, that’s when I learn to make use of connection, find most talented players with good performance, find players that parse high, find players that pays attention and good at communication. That’s when I learned to read strats online and watch videos for research, and pay attention to details when I execute them.  And that gave me confidence; as long as I have connections to the talents, have good communication and execution, and pay attention to every detail make sure they’re all covered, I can win anything in FFXI.

However, when it comes to legion, there are more things to deal with that’s more than pt swap order, finding pimps, do X and Y on Z NM etc.

I made wrong decisions several times, and I value flawless execution way more than efficiency too.  There are a lot more things to manage in a group when it comes to legion. In the end, I’m unable to create a group that stick together.

I have no idea what I miss to create a group that stick together.  Maybe it’s an area I have to study and work on, a life lesson from now on(again, would help rl with such skill too). Some ppl seems having np doing it, while I have big problem when it comes to this aspect. 

Recently SE announced that they're going to nerf buff lock finally. I've been predicting it's going to happen sometime, but when I brought it up in the LS nobody believe me wwww. Probably my 1st time FFXI prediction come true!

One of the main reason is because it's being abused to a point, and completely trashed original design for many jobs.

Most notable abuse is probably multiple embrava with 1 SCH, SV full time in legion for every song, and LR/berserk full time for DDs in legion.

So that means no more SV full time, no more embrava mule in prov etc.

Prov KI BCx3+dragon goes back to 40~50 min a round instead of 30 or less ;( Since it's an event without content adjustment.

Another minor change(although no where near as game breaking as SCH and BRD) is that COR no longer have the option to play smart on rolls. 

Before nerf there are several tricks to get double 11 or lucky or at least good rolls on COR with lock buff trick. For example, if your snake eye(a JA that increases roll potency when used on right number) recast is 1 min when you need it, you can lock double up while waiting for SE recast reaches 0. That way you get extra SE to use.

If you happened to get a No.11 while waiting for pt to gather, you can also lock it for unlimited bust/reroll when you roll.

And when you finally hit a good number, have DDs lock it until pop means you can easily get double good number at least 90% of time in VW.

Another trick is when you try to reset snake eye with random deal. If you happen to need snake eye after PR, but it's not up and you wanted to reset SE, you're most likely going to reset PR instead. By locking double-up and wait for PR recast up, you will have higher chance to reset SE. Although you can* reset SE before you use PR after nerf, but that also means you can't save RD for QD reset for extra dmg too(I use that often too, if I have nothing else to use)

Personally I'm pretty sad to see those tricks unusable  since it's one of the major difference between COR that puts effort into getting a good buff, and COR that just roll and not trying any tricks to get good number. Now it's a straight gamble, with very little decision making.

In the end all COR JA are like a deck of cards, when to use what is like playing cards and use best cards on right time for best result. Taking away lock buff is like taking half of the deck away and less cards to play with.

That also means snake eye 5/5 goes back to must have or gtfo merit, some variation such as SE 3/5 winnng streak 5/5 which has an advantage at certain situation will no longer be viable.

No fun lah! D;

SE taking away my fun with COR with nerf after nerf D;

First nerf RD, then nerf lock buff D;

Now what else I can research about improving performance of this job lah D;

D;

D;





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