After chocobo blinker nerf and all that inevitable shit storm
on official forum(official forum has been shit storm since day 1 btw), I can’t
help but find it funny at how majority of player acting as if SE will kill this
game with several nerf hammer. And as if SE hand out gil and gear to everyone,
the game will keep running forever because everyone is happy.
Player base response:”Nooooo, I can never afford a
relic/mythic anymore!” “Noooo, now the game is going back to lv 75 era when
only rich ppl own a relic, majority of player can’t afford it!!”
I guess time to talk about the factor of relative value in
FFXI.
If ppl can calm down, and rethink, then look at things from bigger
picture.
Does nerfing chocobo blinker makes everyone more broke? Most
likely not for average players.
Atm there are ppl posting on forums, with SS of capped gil
on multiple characters. Obviously those players have multiple relic/Mythic,
owned 10+ account, leech cruor at work/sleep, then bot NPC all of them and
convert cruor to gil when they work/sleep too.
They make millions and millions of gil everyday. And those
gil went to economy, everyone else’s gil devalue.
The fact is, if you ever try to convert cruor to gil
pre-nerf with just 1 character, you will find it’s less gil per hour than
dyna/salvage/ADL. Thus I rarely make gil from cruor. Unless I have events, I
usually play about 2hr a day and I don’t bot. If I go to dyna, I make more gil
than warping back and forth turning those cruor to gil, so there’s no way I’d
convert cruor to gil when I can make more gil in dyna.
And average player should be in same boat as me(honestly, I
know more fish botter than NPC blinker botters), I don’t know a whole lot of
player that actually can abuse cruor/gil enough to gain huge advantage of it.
Most ppl probably just convert small amount of gil here and there for some
extra cash. Compare with afk leechers/NPC blinker players, it’s pretty small
lost. And once all item price go down,
those who doesn’t abuse cruor NPC with multiple account and bot will get
biggest benefit.
If you don’t own multiple account, don’t NPC blinkers with
bot, then other ppl who is currently doing it, will devalue your gil and make
you more broke. Thus chocobo blinker NEED a nerf. Chocobo blinker, does nothing
except encourage botting and paying 120$ a month for all characters(although
you can probably make real money back by selling cruor gil, but that’s another discussion)
Now on to relic.
Some ppl argue that the game is “better” if everyone is
rich, can afford a relic, and happy ever after.
However, they did not consider the value for the relic(or
mythic/lv 99 empy, expensive weapons in general) compare with the amount of player owns it.
In this game, there will always be a gap between super rich
higher tier player, average middle-class, casual player with less money, and
new player without 1 lv 99 job or just ding lv 99 yesterday. And there will be content with different difficulty designed for different ppl. Thus serious hardcore player do hardcore content, casual player do casual content etc.
Back at lv 75, only super rich higher tier player have a
relic. Some average middle-class players can maybe afford one if they grind for
many years.
Back at lv 75, maybe 1% of player base has a relic. Majority
of endgame player doesn’t.
Now that more ppl have relic. Super rich player have
multiple relic, average player maybe have 1 or 2. Casual probably will work on
one slowly, some are almost done with 1 or 2.
Now that majority of endgame player taking endgame
seriously, probably will have at least 1 relic for their main job. The playerbase with a relic, is undeniably
higher than it used to be.
Thus everyone’s relic just devalued because more player has
one.
Now that next thing, and typical SE forum reaction will be “ZOMG
you’re just elitist! Why can’t every casual player own a relic! You just want
to be an unique snowflake!”
However, they did not factor the game content balance and it’s
relative difficulty, which is tied to the population of players with relic.
I’m going to be blunt and say this, atm, if some jobs doesn’t
have certain relic/lv 99 empy/Mythic, that job is not going to perform properly
in harder endgame such as legion hall of
Mul.
Those jobs are: WAR needs Rag for MS zerg, Rag MS zerg is
just way too OP nowaday. DRK needs Rag,
this weapon is just too good. BRD needs lv 99 empy harp(and it’s more of an
impact once embrava nerf came, due to needing extra song slot for march) DRG
needs Rynohige, DRG without Rynohige has little value as a DD. RNG needs relic
gun/bow, the main strength of RNG over another melee DD is low enmity ranged WS
and no reason to use it over another melee(although in the case of legion hall
of Mul, buffed last stand may work).
And too an lesser extent, PLD benefits greatly from Aegis too.
Oh, should I start talking about weaker DD such as SAM MNK, pretty much need lv
99 empy to catch up to average DRK for endgame today?
However, back at lv 75, no job “require” relic/Mythic to
beat endgame content. When I did Einherjar with Sinister, only Saber has relic.
When I did with Escaflowne, the only relic owner(who is a PLD) doesn’t play PLD
in T1~T3 chambers. When I did with many endgame event with different LS,
usually entire ally has 0~1 relic.
Now if I enter legion hall of Mul, BRD has relic, DD x5 has
relic or empy 99, PLD has relic. The amount of relic in ally is slightly higher
than 75 era.
And what happen is that SE already know about it, and will
balance the content difficulty based on the percentage of relic owner. So if 1%
of player base has relic, the the mob won’t be as hard. If 5% of player has
relic, then the content will be more difficult because players are stronger. If
10% of player has relic, then the content will be even more difficult, and
relic or gtfo if you want to do this content. SE already know players will
enter Mul with an ally of relic owners, like how they know that players will
utilize PD/embrava zerg strategy. They already know players will bring Rag WAR
MS zerg, or Ryunohige DRG spamming Angon, or empy 99 BRD singing 4 songs, or
PLD with Aegis, or relic RNG that generates little enmity to all current
endgame events. Now Mul is at a difficulty that if you didn’t enter with an
ally of multiple relic/empy 99 owners(and doesn’t gimp in skill/other slot of
gears), you will have a very hard time. And Voidwatch, is at a difficulty that
if your DD isn’t empy DD or merit WS DD, you will also have a very hard time. All Average Joe has a relic, just makes relic less valuable, doesn't make average Joe rich nor pimp.
SE hand out items to casual or middle-class players, does
not make those player “pimp”, does not make them more powerful, and does not
suddenly make content more accessible to everyone. Middle-class player will
stay as middle-class player, 75 era or not. Casual will stay as casual, lv 75
or not. Content designed to only beatable by a group of serious dedicated
endgame player, will never be friendly to casual player even if relic become
obtainable. I still kick relic casuals that doesn’t parse high and no proper
PDT-/MDT- set in event, or tell them to job change to mage jobs.
Hand out relic/empy 99 to players, will just make relic/empy
99 a requirement for harder endgame content, nothing more and nothing less.
Thus I found it extremely funny that players on SE forum
often bitch about couldn’t get items because they’re casual. Unless all game
content are designed for casuals and force everyone to be equal (which isn’t
good for a MMORPG too), casuals will never really gain a benefit from getting
items hand out to everyone. GL trying to clear legion hall of Mul wave 3+ with a
group of none-relic/Nyzul F100 gear players.
Sure, getting relic for everyone makes everyone happy. But the
connection tied to other players devalues it and you aren’t really becoming
more powerful when comparing with game content and other players. That’s why I’d
say chocobo blinker nerf shitstorm, on top of “omg I can’t finish a relic
anymore!” comment is nothing but irrational reactions.
P.S(and douche mode on): Oh and btw, my empy 99 gun value just went up a little due to less
profit from spamming VW and less ppl doing it. Should I be happy? :D It
devalued pretty bad in past 3 months when surplus of 85k hMP sitting in bazzar cuz
everyone spamming T3 VW D;
But hey, empy 99 gun already have no value when I mainly
pull in legion ;(
When all those hMP should have go to a harp or ukon 99 ;(
;(
My gun ;(