Sunday, 16 June 2013

14 beta

Apparently 14 beta killed 11 atm, logged on NA prime time and only a few older content /shout here and there, which obviously never fill up.

English delve plasm /shout's dead, and it's only been out for 1 month.

Maybe after 14 ARR launch FF11 server merge inc  :<

Main while I continue to waste my time in SWTOR and TERA :)

Honestly I've been thinking, whether having fast gear progress in 11 is good or bad.

It's almost too easy to cap T1~5 NM gears in 11, content is out for 1 month and most ppl already get them all. After that /shout dies and less active players.

At the moment active players is less than April/May, still a bit more than Jan/Feb or 2012 though.

But for many other players, if you don't have a delve boss group, you probably don't have anything else to do in this game atm.

At 75 era gear progress was slow but it's also harder to run out of gears to get.

Maybe gear cock block is required for this game to keep active players around, if no new game content release in June and no major game content release after Sept XI probably needs a server merge soon due to XIV :<.


Barance.

Before SoA, important endgame buff jobs for DDs are BRD and COR.

Now SE added GEO, so must have jobs are BRD COR and GEO.

For the sake of barance, now delve boss must have super high eva/def w/e or else the game would be too easy with BRD COR and GEO.

Making BRD COR GEO must have jobs for endgame.

And now all the new boss/NM comes after SoA must have even higher eva/def than pre-SoA for barance.

So what's waiting for us after delve bosses? NM with 1k or 1.5k eva!

So crazy D:

Saturday, 15 June 2013

Delve, delve and more delve

I decided that I don't want to just pretend I have COR/WHM, I want to actually use it :(

Time to look for a delve group or start one myself :)


List of gears to work on:
Macc/MP+ gun.
Refresh head/legs.
Refresh grip.
MP+70 ring.
ZNM shield(last priority probably)
Change merits.

Let's see whether I can hit 700 MP on COR/WHM!

Note that JP pt now openly /shout for a support/haste COR in NMx5 run, so COR/WHM really became a thing!


I tried to pull on BLU in plasm farm once again, and I found WHM is the most optimal SJ. And kinda convinced BLU is superior puller to THF due to higher survive ability.

Aquaveil is life saver for longer/multiple mob pull, even if HP went down and blink gone, can always sleep, cure then rebuff. THF can only sleep with sleep bolt and that's 1 sleep at once.

/WHM can also help dia 2 and save mage MP for extra 10% def down, for total of 20% def down with F.roar if mages aren't casting dia2. THF with acid bolt only has 12.5%. BLU has more shadows than THF/NIN and BLU/WHM can help haste, toss random cure or -na when near camp. The only disadvantage BLU has is lack of TH3 or higher. But I don't think TH after TH2 makes zomg huge difference.

I'm convinced that having super fast pullers are important for plasm gain, since I noticed much higher plasm gain when I pulled on BLU, when pt with THF/DNC or THF/WAR refuse to pull, it was lower.
Plasm was also lower when I full time pulled on COR/NIN or COR/RDM. This job is just bad for pulling compare with BLU and IMO, and it's much more effective to engage for /DNC support.

Still not convince that COR should pull for main room pt though, BLU with powder boots flee rotate can pull entire section 1 in far room np, BRD deal with closer rooms and COR can engage+help stun/healing waltz and increase killing speed. Tunnel pt is another story IMO.

But THF should always pull....not sure why they'd want to /WAR, not like the dmg is good without march/rolls.

Time to rep those lazy THFs with BLUs for pulling :) Yeah, biased on job again, but every THF I pt with just refuse to pull so no one can blame me for favoring BLU for puller spot!







Thursday, 13 June 2013

COR/WHM

Recently my JP LS started to talk about COR refresh set, because COR/WHM seems to revived in SoA content.

Out of curiosity, I pulled out my COR/WHM MP set that I haven't use for ages just to see how much MP reachable atm.

I used to /WHM on COR for nearly every endgame event @75, but after Abyssea come out /WHM died silently so I really haven't touch cure potency set/MP/refresh and such for very long time.

One major difference between COR/WHM now and COR/WHM at 75 is that COR has access to more refresh gear and higher cure potency, another thing is that delve NMs are sleepable, and you need all the macc you can get to land sleep on them, making +MP build, IMO, not all that effective because you gonna swap out for macc/refresh/cure pot sometime.

Anyways time to try it out!

 COR cure potency/refresh/MP mix:



448 MP, with all my cure potency gears. I can add 200 more MP from gun+merit, 70 more from ring2, keeping 1st ring slot open for roller or luzaf, 6 more on back, 10 more on hands, but it's something I probably won't bother to get so I'm fine with Thurandaut. 30 more MP with ZNM shield.

Also for anyone having refresh moonshade, can keep 1 ear open.

That's 764 MP total, with 2 refresh spot(1 ring 1 earring) open.

If using refresh head/legs/grip(which I don't have btw, since I'm gimp and don't do endgame), you can get 699 MP and 5 tick(with a No.11 on) refresh.

Should always leave head spot open for phantom roll anyways.

Oh, and +10 MP if you have HQ body :)

709 MP+ 5 tic refresh, almost as bad as a Galka BLU!

Actually, not so bad, considering my BLU only has 3 tic idle D;

What's highest MP pool achievable on a hume?

 If remove all refresh slot for MP pieces, you get 709+ 99(head)+50(ring)+30(shield)+20(ear)+45(neck)+32(legs)=985


A hume COR/WHM can hit 985 MP and taru can probably break 1k.

Obviously it's not so useful without refresh pieces and cure potency pieces, not to mention if you intend to use light shot for stun, poof MP gone! :)

If not using light shot 699 MP set is probably more ideal, so you can swap out head, ring and legs for Phantom roll gears(probably hands for PR too).

Since I'm bored with this game, gonna try to build a COR/WHM and pretend that I'm gonna use it someday :)





Thursday, 30 May 2013

PUG delve farm rant list


1. I /shout for a PLD, and only PLD. Then 10 /tell asking to join on healer/THF/DD.

Reading so hard heh?

2. Delve DDs with terrible acc without hunter.

I'm not sure why it's so hard to cap acc without hunter....

3. BRD sings marchx1 and madrigalx1 all the time.

I don't know why BRD likes to sing madrigal so much, I really don't D;
Even worse, when they sing march and madrigal I wouldn't know if I'm not in that pt, so DD pt
lose DPS before I can ask for right songs.

4. THFs sitting in PLD pt always SJ DNC, and refuse to pull.

Ok, THFs only want to DD then who gonna pull? Worst rant worthy part is that THFs without BRD COR buff refuse to pull, and made COR with BRD COR buff pull. Anyone without a common sense knows that THF without BRD COR buff isn't gonna out DD a COR with march x2, if COR pulls over THF it's severe pt output lose.

Every time when someone told me "COR should pull" when they're totally ok with THFs not pulling or inviting a 85 cala DRK in PLD pt and no march, made me feel it's total job discrimination.....puller should be decided by who has lowest alliance output, not the job they're on. And yes I'm totally willing to pull on COR if I have lowest alliance output, but many times I wasn't the lowest and still had to pull just because I was on COR, when lowest ally output player just sit there and continue to do their gimp dmg on their 1 delve 1 pre-SoA dagger THF. I think BLU is the most optimal puller anyways, at least BLU can AoE def down on mobs.

5. THF who made the ally put THF/DNC in DD pt, with 1 delve dagger and 1 pre-SoA dagger. 

I have no idea why ppl starting to think THF's a DD now that they have right to occupy a DD spot...THFs output was even further behind DDs after SoA due to delve boss dagger pretty hard to obtain.....if you want to play THF like a DD at least get 2 SoA dagger + elite DD armor to show that you're taking the job seriously no? Otherwise go back to PLD pt ._.

6. Ally leader insisted for chaos/fighter in a 2 songs BRD pt, and he had terrible accuracy.

It's ok if you're gimp, but it's not ok if you're gimp AND still don't want to use the easiest and quickest to fix gimp.

7. WHM couldn't keep haste up, and almost never dia.

To defend for WHMs, I admit this job is pretty challenging to play well, to -na ASAP(any 1 sec delay on stona/viruna means DPS lose), to re-haste when it's dispelled right away, and still not mess up 3~4 haste cycle, it can get extremely busy and MP intensive. But that shouldn't be an excuse for not getting the job done.


This list can go on and on, because NA PUG delve is just that much of a headache.....yes I specifically said NA again, no matter how ppl would come in and say I'm sucking JP dick. JP generally have their gear/acc/song requirement that it already became a JP culture that most players follows, and much easier to avoid problem such as wrong song or wrong roll, thus able to get optimize dmg output and killing speed.....if you know all 3 of your DD can cap acc then you can use chaos/DA roll and get max output. But if 2 DD can cap acc and 1 can't without hunter, then you're just wasting 2 capped acc DD's output when you do hunter for 1 DD. If you don't do hunter than 1 DD can't cap acc too. Either all 3 DD needs hunter and eat pizza, or all 3 DDs eat sushi and don't use hunter.

I'm not sure why NA does not have such culture. But it's probably one main reason why reported JP PUG average plasm gain > NA PUG average plasm gain.


Speaking of delve, I've been trying to find optimal setup for COR in delve, according to last parse with no acc song/roll:

203969 total (Gimpfania strikes again D; )
96147 melee dmg
84158 WF dmg

I was doing 3 roll rotation for mage and I rarely get haste. 0 WF buff....no firestorm nor firesday so my WS was a bit low.

That made TP/WS/QD split  47/41/12, which is pretty interesting, considering COR has been WS>TP most of the time. That means there were 4 possibilities:

1. I WS too slow, I often had over 100 TP when mobs died and wasted TP. Slow WS also means hard to take advantage of fireshot WF boost.

2. WF on watersday isn't accurate.

3. WF sucked at this point of time, because SoA weapon DSP is just that high and now it's finally beating WS dmg.

4. I haste samba too many times and the result is I do less WS but got higher DPS.

Either way, I think I should fix my WS speed first, it's slow like a slug and unbearable :(








Friday, 17 May 2013

BLU

I guess it's a good thing that blue magic is getting adjustment.

After last update DD BLU is now on bottom tier as a DD. Req is bad even with WS gorget/belt and a delve sword, I only get acceptable numbers on dyna EP mob. Vorpal seems to be even worse on anything I use req on. When every other DD spams superior WS such as Shoha or Shijin with new weapons, BLU has to deal with shitty WS. I miss CDC, I guess the time BLU spam CDC with champion's drink in VW is the time BLU's output closest to real DDs.

Speaking of which, I wonder whether DD hierarchy changed after last update, assuming every DD uses delve weapon.

I noticed active players had dropped a bit recently, PST late night often have 1.4k ppl left, and JP prime time around 2k or lower, which was a bit lower than 3 weeks ago. Now it's extremely hard for me to get into a delve pt, hard to make one when I play, and there's often no /shout for it.

Maybe, maybe ppl do rage quit over R/E/M thing after all, even though Matsui tried to fix it.


Tuesday, 14 May 2013

1/3 left!

20040/30000 alex.

Finally less than 10000 alex left.

Maybe I can finish in 2015, maybe.....